From 426ea84de1125638b73a68ec4e4a2e9516525def Mon Sep 17 00:00:00 2001 From: Eric Date: Tue, 23 Aug 2022 10:34:23 -0700 Subject: [PATCH] oops forgot to uncomment test --- .efrocachemap | 40 +++++++++---------- CHANGELOG.md | 2 +- src/ballistica/ballistica.cc | 2 +- .../game/connection/connection_set.cc | 6 +-- 4 files changed, 25 insertions(+), 25 deletions(-) diff --git a/.efrocachemap b/.efrocachemap index 850ae930..0d5a0874 100644 --- a/.efrocachemap +++ b/.efrocachemap @@ -3995,26 +3995,26 @@ "assets/src/ba_data/python/ba/_generated/__init__.py": "https://files.ballistica.net/cache/ba1/ee/e8/cad05aa531c7faf7ff7b96db7f6e", "assets/src/ba_data/python/ba/_generated/enums.py": "https://files.ballistica.net/cache/ba1/b2/e5/0ee0561e16257a32830645239f34", "ballisticacore-windows/Generic/BallisticaCore.ico": "https://files.ballistica.net/cache/ba1/89/c0/e32c7d2a35dc9aef57cc73b0911a", - "build/prefab/full/linux_arm64_gui/debug/ballisticacore": "https://files.ballistica.net/cache/ba1/79/79/0a70bdd5f157f35fcf756a187db5", - 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Added `ba.app.meta.load_exported_classes()` for loading classes discovered by the meta subsystem cleanly in a background thread. - Improved logging of missing playlist game types. - Some ba.Lstr functionality can now be used in background threads. diff --git a/src/ballistica/ballistica.cc b/src/ballistica/ballistica.cc index 95680479..4154bebf 100644 --- a/src/ballistica/ballistica.cc +++ b/src/ballistica/ballistica.cc @@ -21,7 +21,7 @@ namespace ballistica { // These are set automatically via script; don't modify them here. -const int kAppBuildNumber = 20704; +const int kAppBuildNumber = 20706; const char* kAppVersion = "1.7.7"; // Our standalone globals. diff --git a/src/ballistica/game/connection/connection_set.cc b/src/ballistica/game/connection/connection_set.cc index 08ccaacb..c5592d39 100644 --- a/src/ballistica/game/connection/connection_set.cc +++ b/src/ballistica/game/connection/connection_set.cc @@ -453,9 +453,9 @@ auto ConnectionSet::UDPConnectionPacket(const std::vector& data_in, // Client is telling us (host) that it wants to disconnect. uint8_t client_id = data[1]; - // if (!VerifyClientAddr(client_id, addr)) { - // break; - // } + if (!VerifyClientAddr(client_id, addr)) { + break; + } // Wipe that client out (if it still exists). PushClientDisconnectedCall(client_id);