mirror of
https://github.com/RYDE-WORK/ballistica.git
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Removed forward-declared OpenAL types
This commit is contained in:
parent
ee912a44a9
commit
40d025f769
@ -3932,32 +3932,32 @@
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"assets/build/windows/Win32/ucrtbased.dll": "https://files.ballistica.net/cache/ba1/b5/85/f8b6d0558ddb87267f34254b1450",
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"assets/build/windows/Win32/vc_redist.x86.exe": "https://files.ballistica.net/cache/ba1/1c/e1/4a1a2eddda2f4aebd5f8b64ab08e",
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"assets/build/windows/Win32/vcruntime140d.dll": "https://files.ballistica.net/cache/ba1/50/8d/bc2600ac9491f1b14d659709451f",
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"build/prefab/full/mac_arm64/release/ballisticacore": "https://files.ballistica.net/cache/ba1/e0/e7/4e4461de1cffaba4c1ca0f1de1b9",
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"build/prefab/full/mac_arm64_server/debug/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/69/e6/5193ce71e7202edcca453317be2a",
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"build/prefab/full/mac_arm64_server/release/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/28/e7/bd1d4362769070d1da8be6688d2d",
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"build/prefab/full/mac_x86_64/debug/ballisticacore": "https://files.ballistica.net/cache/ba1/c3/cc/cc028b2a8812890623e97bf31340",
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"build/prefab/full/mac_x86_64/release/ballisticacore": "https://files.ballistica.net/cache/ba1/bc/0d/2293ebba6f0c207bb1173670023f",
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"build/prefab/full/mac_x86_64_server/release/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/8a/da/c07231b5f6d2d9aff3d58c9e5c96",
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"build/prefab/full/windows_x86/debug/BallisticaCore.exe": "https://files.ballistica.net/cache/ba1/33/61/070d7647f4b62e27d7e240dbf942",
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"build/prefab/full/windows_x86/release/BallisticaCore.exe": "https://files.ballistica.net/cache/ba1/a2/ac/7b691e6ed2dcc79f384a78435b0b",
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"build/prefab/full/windows_x86_server/debug/dist/ballisticacore_headless.exe": "https://files.ballistica.net/cache/ba1/9d/8f/567b8709eb5699120ddc984d5e4e",
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"build/prefab/full/windows_x86_server/release/dist/ballisticacore_headless.exe": "https://files.ballistica.net/cache/ba1/d3/48/3b6e71efd9e0b1eb714ec0dce009",
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"build/prefab/lib/linux_x86_64/debug/libballisticacore_internal.a": "https://files.ballistica.net/cache/ba1/d3/51/8ddfd77cd98e30b27fbeb11cfbe7",
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"build/prefab/full/linux_x86_64/debug/ballisticacore": "https://files.ballistica.net/cache/ba1/2b/89/50d247b7215e1619546ede709ec4",
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"build/prefab/full/linux_x86_64/release/ballisticacore": "https://files.ballistica.net/cache/ba1/38/40/60b318c990a5f7f77cf90cf50043",
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"build/prefab/full/linux_x86_64_server/debug/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/4c/f7/dae9baf614e87c145ae8f3825bff",
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"build/prefab/full/linux_x86_64_server/release/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/29/47/e00996feacca50191ba962388165",
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"build/prefab/full/mac_arm64/debug/ballisticacore": "https://files.ballistica.net/cache/ba1/49/3d/e48d5bc8b5d5f487256987223542",
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"build/prefab/full/mac_arm64/release/ballisticacore": "https://files.ballistica.net/cache/ba1/39/53/85c8b9cd8dc3b742012b437d1892",
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"build/prefab/full/mac_arm64_server/debug/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/29/0c/2cdcdffcfce72e3edc65a7bcc81a",
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"build/prefab/full/mac_arm64_server/release/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/f2/0e/38d5635f024b4cfdfeaac5919a94",
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"build/prefab/full/mac_x86_64/debug/ballisticacore": "https://files.ballistica.net/cache/ba1/e1/41/1fe466a9619e8e052d354ef4de4a",
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"build/prefab/full/mac_x86_64/release/ballisticacore": "https://files.ballistica.net/cache/ba1/ff/b4/06bb0621c5e1a619ef035bdd9c4e",
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"build/prefab/full/mac_x86_64_server/debug/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/37/43/b87e6819f3824896cd653ed78015",
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"build/prefab/full/mac_x86_64_server/release/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/39/8f/bb7342f8d272fe5edd26d3911db3",
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"build/prefab/full/windows_x86/debug/BallisticaCore.exe": "https://files.ballistica.net/cache/ba1/02/34/84b36406a25898f8fd23bbf24791",
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"build/prefab/full/windows_x86/release/BallisticaCore.exe": "https://files.ballistica.net/cache/ba1/85/73/d11ba69a370b927271531addb1aa",
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"build/prefab/full/windows_x86_server/debug/dist/ballisticacore_headless.exe": "https://files.ballistica.net/cache/ba1/0d/47/1e5a8aca6a9cc43827aa0a46efa1",
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"build/prefab/full/windows_x86_server/release/dist/ballisticacore_headless.exe": "https://files.ballistica.net/cache/ba1/5b/e7/d36f837dc56e97f2514ebbb66f58",
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"build/prefab/lib/linux_x86_64/debug/libballisticacore_internal.a": "https://files.ballistica.net/cache/ba1/7c/cf/75ec792052efe66757cdbc31afcb",
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"build/prefab/lib/linux_x86_64/release/libballisticacore_internal.a": "https://files.ballistica.net/cache/ba1/83/25/980050d75bbea49a84652209050c",
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"build/prefab/lib/linux_x86_64_server/debug/libballisticacore_internal.a": "https://files.ballistica.net/cache/ba1/81/a4/e2b3ac8eec73286f93fa0409bf88",
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"build/prefab/lib/linux_x86_64_server/debug/libballisticacore_internal.a": "https://files.ballistica.net/cache/ba1/4a/8f/a68e074e798efba12fe861273ebc",
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"build/prefab/lib/linux_x86_64_server/release/libballisticacore_internal.a": "https://files.ballistica.net/cache/ba1/2b/45/7f9fbae208890455fce2fbc172d3",
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"build/prefab/lib/mac_arm64/debug/libballisticacore_internal.a": "https://files.ballistica.net/cache/ba1/7a/3e/17f9fe9561340888b18288550c6a",
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"build/prefab/lib/mac_arm64/release/libballisticacore_internal.a": "https://files.ballistica.net/cache/ba1/5f/f6/1493211094c36ef8118cd54c7157",
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"build/prefab/lib/mac_arm64_server/debug/libballisticacore_internal.a": "https://files.ballistica.net/cache/ba1/aa/f0/48b241f8c9545240cf01b5705d4a",
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"build/prefab/lib/mac_arm64_server/release/libballisticacore_internal.a": "https://files.ballistica.net/cache/ba1/28/20/fbbd31727b855379be4af95a4f54",
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"build/prefab/lib/mac_x86_64/debug/libballisticacore_internal.a": "https://files.ballistica.net/cache/ba1/c5/5a/b2b2440f72d64e6894f45eef160d",
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"build/prefab/lib/mac_x86_64/release/libballisticacore_internal.a": "https://files.ballistica.net/cache/ba1/39/57/631744ec1b02e20581023d39508d",
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"build/prefab/lib/mac_x86_64_server/debug/libballisticacore_internal.a": "https://files.ballistica.net/cache/ba1/4a/ea/5ce1e1ca68ebca53373a42cd36f7",
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"build/prefab/lib/mac_x86_64_server/release/libballisticacore_internal.a": "https://files.ballistica.net/cache/ba1/5a/75/66dd49656ff2d3dbaafc5bca1278"
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"build/prefab/lib/mac_arm64/debug/libballisticacore_internal.a": "https://files.ballistica.net/cache/ba1/f6/79/33046e7b3a2b1ac662a038659c34",
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"build/prefab/lib/mac_arm64/release/libballisticacore_internal.a": "https://files.ballistica.net/cache/ba1/77/44/645495a98c95810deaddba3e841c",
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"build/prefab/lib/mac_arm64_server/debug/libballisticacore_internal.a": "https://files.ballistica.net/cache/ba1/68/6f/cb92e512bb71230af1005aac91d4",
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"build/prefab/lib/mac_arm64_server/release/libballisticacore_internal.a": "https://files.ballistica.net/cache/ba1/5b/cb/67b06cf9e5e50c3a0ba8283e64c8",
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"build/prefab/lib/mac_x86_64/debug/libballisticacore_internal.a": "https://files.ballistica.net/cache/ba1/95/16/30fb1ec30d38b189a6b9f847ad34",
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"build/prefab/lib/mac_x86_64/release/libballisticacore_internal.a": "https://files.ballistica.net/cache/ba1/02/aa/5ea78bcd95c8f3ccbd184afb7cbf",
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"build/prefab/lib/mac_x86_64_server/debug/libballisticacore_internal.a": "https://files.ballistica.net/cache/ba1/2d/3d/4a4ddffcee6d7c4e1bd723b7f67d",
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"build/prefab/lib/mac_x86_64_server/release/libballisticacore_internal.a": "https://files.ballistica.net/cache/ba1/ac/59/4b29077ebf672fcd1e2c1ab97210"
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}
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@ -1,5 +1,5 @@
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<!-- THIS FILE IS AUTO GENERATED; DO NOT EDIT BY HAND -->
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<h4><em>last updated on 2020-12-16 for Ballistica version 1.5.29 build 20259</em></h4>
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<h4><em>last updated on 2020-12-20 for Ballistica version 1.5.29 build 20260</em></h4>
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<p>This page documents the Python classes and functions in the 'ba' module,
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which are the ones most relevant to modding in Ballistica. If you come across something you feel should be included here or could be better explained, please <a href="mailto:support@froemling.net">let me know</a>. Happy modding!</p>
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<hr>
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@ -42,6 +42,15 @@ const bool kShowInUseSounds = false;
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int AudioServer::al_source_count_ = 0;
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struct AudioServer::Impl {
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Impl() {}
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~Impl() {}
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#if BA_ENABLE_AUDIO
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ALCcontext* alc_context_{};
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#endif
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};
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/// Location for sound emission (server version).
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class AudioServer::ThreadSource : public Object {
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public:
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@ -167,7 +176,7 @@ void AudioServer::SetPaused(bool pause) {
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// Conceptual/AudioSessionProgrammingGuide/Cookbook/
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// Cookbook.html#//apple_ref/doc/uid/TP40007875-CH6-SW38
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#if BA_ENABLE_AUDIO
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alcMakeContextCurrent(alc_context_); // hmm is this necessary?..
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alcMakeContextCurrent(impl_->alc_context_); // hmm is this necessary?..
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#endif
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#endif
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// On android lets tell openal-soft to stop processing.
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@ -317,7 +326,8 @@ void AudioServer::PushSetListenerOrientationCall(const Vector3f& forward,
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});
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}
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AudioServer::AudioServer(Thread* thread) : Module("audio", thread) {
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AudioServer::AudioServer(Thread* thread)
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: Module("audio", thread), impl_{std::make_unique<AudioServer::Impl>()} {
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// we're a singleton..
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assert(g_audio_server == nullptr);
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g_audio_server = this;
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@ -370,9 +380,9 @@ AudioServer::AudioServer(Thread* thread) : Module("audio", thread) {
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ALCdevice* device;
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device = alcOpenDevice(alDeviceName);
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BA_PRECONDITION(device);
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alc_context_ = alcCreateContext(device, nullptr);
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BA_PRECONDITION(alc_context_);
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BA_PRECONDITION(alcMakeContextCurrent(alc_context_));
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impl_->alc_context_ = alcCreateContext(device, nullptr);
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BA_PRECONDITION(impl_->alc_context_);
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BA_PRECONDITION(alcMakeContextCurrent(impl_->alc_context_));
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CHECK_AL_ERROR;
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}
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@ -417,8 +427,8 @@ AudioServer::~AudioServer() {
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{
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ALCdevice* device;
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BA_PRECONDITION_LOG(alcMakeContextCurrent(nullptr));
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device = alcGetContextsDevice(alc_context_);
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alcDestroyContext(alc_context_);
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device = alcGetContextsDevice(impl_->alc_context_);
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alcDestroyContext(impl_->alc_context_);
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assert(alcGetError(device) == ALC_NO_ERROR);
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alcCloseDevice(device);
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}
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@ -47,10 +47,6 @@ class AudioServer : public Module {
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auto paused() const -> bool { return paused_; }
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private:
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class ThreadSource;
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~AudioServer() override;
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// Client sources use these to pass settings to the server.
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void PushSourceSetIsMusicCall(uint32_t play_id, bool val);
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void PushSourceSetPositionalCall(uint32_t play_id, bool val);
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@ -62,14 +58,21 @@ class AudioServer : public Module {
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void PushSourceStopCall(uint32_t play_id);
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void PushSourceEndCall(uint32_t play_id);
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void SetPaused(bool paused);
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// Fade a playing sound out over the given time. If it is already
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// fading or does not exist, does nothing.
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void FadeSoundOut(uint32_t play_id, uint32_t time);
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// Stop a sound from playing if it exists.
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void StopSound(uint32_t play_id);
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private:
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class ThreadSource;
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struct Impl;
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~AudioServer() override;
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void SetPaused(bool paused);
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void SetMusicVolume(float volume);
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void SetSoundVolume(float volume);
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void SetSoundPitch(float pitch);
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@ -97,15 +100,12 @@ class AudioServer : public Module {
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// this function.
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void AddSoundRefDelete(const Object::Ref<SoundData>* c);
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std::unique_ptr<Impl> impl_{};
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Timer* process_timer_{};
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bool have_pending_loads_{};
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bool paused_{};
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millisecs_t last_sound_fade_process_time_{};
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#if BA_ENABLE_AUDIO
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ALCcontext* alc_context_;
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#endif
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float sound_volume_{1.0f};
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float sound_pitch_{1.0f};
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float music_volume_{1.0f};
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@ -134,10 +134,6 @@ class AudioServer : public Module {
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millisecs_t last_sanity_check_time_{};
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static int al_source_count_;
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// FIXME: Try to kill these.
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friend class AudioSource;
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friend class Audio;
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};
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} // namespace ballistica
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@ -21,7 +21,7 @@
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namespace ballistica {
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// These are set automatically via script; don't change here.
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const int kAppBuildNumber = 20260;
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const int kAppBuildNumber = 20262;
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const char* kAppVersion = "1.5.29";
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// Our standalone globals.
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@ -15,9 +15,6 @@
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// Predeclare a few global namespace things
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// (just enough to pass some pointers around without
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// requiring system-ish headers).
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#if BA_ENABLE_AUDIO
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typedef struct ALCcontext_struct ALCcontext;
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#endif
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typedef struct _object PyObject;
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typedef struct _ts PyThreadState;
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typedef struct PyMethodDef PyMethodDef;
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@ -2610,9 +2610,9 @@ class Python::ScopedInterpreterLock::Impl {
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};
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Python::ScopedInterpreterLock::ScopedInterpreterLock()
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: impl_(new Python::ScopedInterpreterLock::Impl()) {}
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: impl_(std::make_unique<Python::ScopedInterpreterLock::Impl>()) {}
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Python::ScopedInterpreterLock::~ScopedInterpreterLock() { delete impl_; }
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Python::ScopedInterpreterLock::~ScopedInterpreterLock() {}
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template <typename T>
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auto IsPyEnum(Python::ObjID enum_class_id, PyObject* obj) -> bool {
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@ -5,6 +5,7 @@
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#include <list>
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#include <map>
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#include <memory>
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#include <optional>
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#include <set>
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#include <string>
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@ -50,7 +51,7 @@ class Python {
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private:
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class Impl;
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Impl* impl_ = nullptr;
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std::unique_ptr<Impl> impl_{};
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};
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/// Return whether the current thread holds the global-interpreter-lock.
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