Merge branch 'master' into replay-rewind

This commit is contained in:
Roman Trapeznikov 2024-03-02 23:26:43 +03:00 committed by GitHub
commit 3b4be30925
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26 changed files with 388 additions and 237 deletions

100
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@ -421,41 +421,41 @@
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@ -1,4 +1,4 @@
### 1.7.33 (build 21766, api 8, 2024-02-01)
### 1.7.33 (build 21772, api 8, 2024-03-02)
- Stress test input-devices are now a bit smarter; they won't press any buttons
while UIs are up (this could cause lots of chaos if it happened).
- Added a 'Show Demos When Idle' option in advanced settings. If enabled, the
@ -21,9 +21,23 @@
catch problems where a base class changes or removes a method and child
classes forget to adapt to the change.
- Replays now have rewind/fast-forward buttons!! (Thanks Dliwk, vishal332008!)
- Custom spaz "curse_time" values now work properly. (Thanks Temp!)
- Implemented `efro.dataclassio.IOMultiType` which will make my life a lot
easier.
- Punches no longer physically affect powerup boxes which should make it easier
to grab the powerup (Thanks VinniTR!).
- The 'Manual' party tab now supports entering IPv6 addresses (Thanks
brostos!).
- Fixes a bug where Meteor Shower could make the game-end bell sound twice
(Thanks 3alTemp!).
- Leaving the game or dying while touching your team's flag will no longer
recover & return it indefinitely in a teams game of Capture the Flag. (Thanks
3alTemp!)
- Added a server config setting for max players (not max clients) (Thanks
EraOSBeta!)
- Added a UI for customizing Series Length in Teams and Points-to-Win in FFA
(Thanks EraOSBeta!)
### 1.7.32 (build 21741, api 8, 2023-12-20)
- Fixed a screen message that no one will ever see (Thanks vishal332008?...)
- Plugins window now displays 'No Plugins Installed' when no plugins are present (Thanks vishal332008!)
@ -66,7 +80,7 @@
intended. Now, however, such commands get scheduled to a current
'ui-operation' and then run *almost* immediately, which should prevent such
situations. Please holler if you run into any UI weirdness at this point.
### 1.7.30 (build 21697, api 8, 2023-12-08)
- Continued work on the big 1.7.28 update.
- Got the Android version back up and running. There's been lots of cleanup and
@ -343,7 +357,7 @@
- Added a 'glow_type' arg to `bauiv1.textwidget()` to adjust the glow used when
the text is selected. The default is 'gradient' but there is now a 'uniform'
option which may look better in some circumstances.
### 1.7.27 (build 21282, api 8, 2023-08-30)
- Fixed a rare crash that could occur if the app shuts down while a background
@ -464,7 +478,7 @@
Visual Studio Code (and potentially other editors), so am seeing if it is
worth officially supporting in addition to or as a replacement for Mypy. See
`tools/pcommand pyright`
### 1.7.24 (build 21199, api 8, 2023-07-27)
- Fixed an issue where respawn icons could disappear in epic mode (Thanks for
@ -519,7 +533,7 @@
can be useful for core engine code to directly and clearly point out problems
that cannot be recovered from (Exceptions in such cases can tend to be
'handled' which leads to a broken or crashing app).
### 1.7.23 (build 21178, api 8, 2023-07-19)
- Network security improvements. (Thanks Dliwk!)

View File

@ -37,12 +37,12 @@
- Added feature
### Vishal332008
- Bug Fixer
- QoL and Bug Fixer
- Modder
### Era0S
- Community Suggestions Implementer
- Bug Fixer
- QoL and Bug Fixer
- Modder
### VinniTR
@ -50,3 +50,10 @@
### Rikko
- Created the original "reject_recently_left_players" plugin
### Temp (3alTemp)
- Original idea for customizable series length on GUI builds
- Modder & Bug Fixer
### brostos
- Added support for joining using ipv6 address

View File

@ -136,7 +136,9 @@ def create_user_system_scripts() -> None:
path = f'{env.python_directory_user}/sys/{env.version}'
pathtmp = path + '_tmp'
if os.path.exists(path):
shutil.rmtree(path)
print('Delete Existing User Scripts and try again.')
_babase.screenmessage('Delete Existing User Scripts and try again.')
return
if os.path.exists(pathtmp):
shutil.rmtree(pathtmp)
@ -159,6 +161,7 @@ def create_user_system_scripts() -> None:
f"'\nRestart {_babase.appname()} to use them."
f' (use babase.quit() to exit the game)'
)
_babase.screenmessage('Created User System Scripts')
if app.classic is not None and app.classic.platform == 'android':
print(
'Note: the new files may not be visible via '
@ -183,6 +186,7 @@ def delete_user_system_scripts() -> None:
f'Restart {_babase.appname()} to use internal'
f' scripts. (use babase.quit() to exit the game)'
)
_babase.screenmessage('Deleted User System Scripts')
else:
print(f"User system scripts not found at '{path}'.")

View File

@ -310,9 +310,7 @@ class ServerController:
typename = (
'teams'
if result['playlistType'] == 'Team Tournament'
else 'ffa'
if result['playlistType'] == 'Free-for-All'
else '??'
else 'ffa' if result['playlistType'] == 'Free-for-All' else '??'
)
plistname = result['playlistName']
print(f'{Clr.SBLU}Got playlist: "{plistname}" ({typename}).{Clr.RST}')
@ -390,14 +388,14 @@ class ServerController:
if sessiontype is bascenev1.FreeForAllSession:
appcfg['Free-for-All Playlist Selection'] = self._playlist_name
appcfg[
'Free-for-All Playlist Randomize'
] = self._config.playlist_shuffle
appcfg['Free-for-All Playlist Randomize'] = (
self._config.playlist_shuffle
)
elif sessiontype is bascenev1.DualTeamSession:
appcfg['Team Tournament Playlist Selection'] = self._playlist_name
appcfg[
'Team Tournament Playlist Randomize'
] = self._config.playlist_shuffle
appcfg['Team Tournament Playlist Randomize'] = (
self._config.playlist_shuffle
)
elif sessiontype is bascenev1.CoopSession:
classic.coop_session_args = {
'campaign': self._config.coop_campaign,
@ -406,6 +404,10 @@ class ServerController:
else:
raise RuntimeError(f'Unknown session type {sessiontype}')
appcfg['Teams Series Length'] = self._config.teams_series_length
appcfg['FFA Series Length'] = self._config.ffa_series_length
# deprecated, left here in order to not break mods
classic.teams_series_length = self._config.teams_series_length
classic.ffa_series_length = self._config.ffa_series_length
@ -427,6 +429,10 @@ class ServerController:
self._config.player_rejoin_cooldown
)
bascenev1.set_max_players_override(
self._config.session_max_players_override
)
# And here.. we.. go.
if self._config.stress_test_players is not None:
# Special case: run a stress test.

View File

@ -103,8 +103,8 @@ class ClassicSubsystem(babase.AppSubsystem):
self.maps: dict[str, type[bascenev1.Map]] = {}
# Gameplay.
self.teams_series_length = 7
self.ffa_series_length = 24
self.teams_series_length = 7 # deprecated, left for old mods
self.ffa_series_length = 24 # deprecated, left for old mods
self.coop_session_args: dict = {}
# UI.

View File

@ -52,7 +52,7 @@ if TYPE_CHECKING:
# Build number and version of the ballistica binary we expect to be
# using.
TARGET_BALLISTICA_BUILD = 21766
TARGET_BALLISTICA_BUILD = 21772
TARGET_BALLISTICA_VERSION = '1.7.33'

View File

@ -232,7 +232,11 @@ from bascenev1._settings import (
IntSetting,
Setting,
)
from bascenev1._session import Session, set_player_rejoin_cooldown
from bascenev1._session import (
Session,
set_player_rejoin_cooldown,
set_max_players_override,
)
from bascenev1._stats import PlayerScoredMessage, PlayerRecord, Stats
from bascenev1._team import SessionTeam, Team, EmptyTeam
from bascenev1._teamgame import TeamGameActivity
@ -428,6 +432,7 @@ __all__ = [
'set_public_party_queue_enabled',
'set_public_party_stats_url',
'set_player_rejoin_cooldown',
'set_max_players_override',
'set_replay_speed_exponent',
'set_touchscreen_editing',
'setmusic',

View File

@ -256,9 +256,7 @@ class Map(Actor):
return (
None
if val is None
else babase.vec3validate(val)
if __debug__
else val
else babase.vec3validate(val) if __debug__ else val
)
def get_def_points(self, name: str) -> list[Sequence[float]]:
@ -334,8 +332,7 @@ class Map(Actor):
closest_player_dist = 9999.0
for ppt in player_pts:
dist = (ppt - testpt).length()
if dist < closest_player_dist:
closest_player_dist = dist
closest_player_dist = min(dist, closest_player_dist)
if closest_player_dist > farthestpt_dist:
farthestpt_dist = closest_player_dist
farthestpt = testpt

View File

@ -67,8 +67,8 @@ class MultiTeamSession(Session):
max_players=self.get_max_players(),
)
self._series_length: int = classic.teams_series_length
self._ffa_series_length: int = classic.ffa_series_length
self._series_length: int = int(cfg.get('Teams Series Length', 7))
self._ffa_series_length: int = int(cfg.get('FFA Series Length', 24))
show_tutorial = cfg.get('Show Tutorial', True)

View File

@ -23,6 +23,9 @@ if TYPE_CHECKING:
# such as skipping respawn waits.
_g_player_rejoin_cooldown: float = 0.0
# overrides the session's decision of max_players
_max_players_override: int | None = None
def set_player_rejoin_cooldown(cooldown: float) -> None:
"""Set the cooldown for individual players rejoining after leaving."""
@ -30,6 +33,12 @@ def set_player_rejoin_cooldown(cooldown: float) -> None:
_g_player_rejoin_cooldown = max(0.0, cooldown)
def set_max_players_override(max_players: int | None) -> None:
"""Set the override for how many players can join a session"""
global _max_players_override # pylint: disable=global-statement
_max_players_override = max_players
class Session:
"""Defines a high level series of bascenev1.Activity-es.
@ -161,7 +170,11 @@ class Session:
self.sessionteams = []
self.sessionplayers = []
self.min_players = min_players
self.max_players = max_players
self.max_players = (
max_players
if _max_players_override is None
else _max_players_override
)
self.customdata = {}
self._in_set_activity = False
@ -255,7 +268,7 @@ class Session:
babase.app.classic is not None
and babase.app.classic.stress_test_update_timer is None
):
if len(self.sessionplayers) >= self.max_players:
if len(self.sessionplayers) >= self.max_players >= 0:
# Print a rejection message *only* to the client trying to
# join (prevents spamming everyone else in the game).
_bascenev1.getsound('error').play()

View File

@ -13,7 +13,7 @@ from typing_extensions import override
import bascenev1 as bs
from bascenev1lib.actor.bomb import Bomb, Blast
from bascenev1lib.actor.powerupbox import PowerupBoxFactory
from bascenev1lib.actor.powerupbox import PowerupBoxFactory, PowerupBox
from bascenev1lib.actor.spazfactory import SpazFactory
from bascenev1lib.gameutils import SharedObjects
@ -629,7 +629,8 @@ class Spaz(bs.Actor):
1000.0 * (tval + self.curse_time)
)
self._curse_timer = bs.Timer(
5.0, bs.WeakCall(self.handlemessage, CurseExplodeMessage())
self.curse_time,
bs.WeakCall(self.handlemessage, CurseExplodeMessage()),
)
def equip_boxing_gloves(self) -> None:
@ -1227,6 +1228,10 @@ class Spaz(bs.Actor):
return None
node = bs.getcollision().opposingnode
# Don't want to physically affect powerups.
if node.getdelegate(PowerupBox):
return None
# Only allow one hit per node per punch.
if node and (node not in self._punched_nodes):
punch_momentum_angular = (

View File

@ -529,6 +529,30 @@ class CaptureTheFlagGame(bs.TeamGameActivity[Player, Team]):
if team.flag_return_touches < 0:
logging.exception('CTF flag_return_touches < 0')
def _handle_death_flag_capture(self, player: Player) -> None:
"""Handles flag values when a player dies or leaves the game."""
# Don't do anything if the player hasn't touched the flag at all.
if not player.touching_own_flag:
return
team = player.team
# For each "point" our player has touched theflag (Could be multiple),
# deduct one from both our player and
# the flag's return touches variable.
for _ in range(player.touching_own_flag):
# Deduct
player.touching_own_flag -= 1
team.flag_return_touches -= 1
# Update our flag's timer accordingly
# (Prevents immediate resets in case
# there might be more people touching it).
if team.flag_return_touches == 0:
team.touch_return_timer = None
team.touch_return_timer_ticking = None
# Safety check, just to be sure!
if team.flag_return_touches < 0:
logging.exception('CTF flag_return_touches < 0')
def _flash_base(self, team: Team, length: float = 2.0) -> None:
light = bs.newnode(
'light',
@ -591,6 +615,7 @@ class CaptureTheFlagGame(bs.TeamGameActivity[Player, Team]):
def handlemessage(self, msg: Any) -> Any:
if isinstance(msg, bs.PlayerDiedMessage):
super().handlemessage(msg) # Augment standard behavior.
self._handle_death_flag_capture(msg.getplayer(Player))
self.respawn_player(msg.getplayer(Player))
elif isinstance(msg, FlagDiedMessage):
@ -617,3 +642,8 @@ class CaptureTheFlagGame(bs.TeamGameActivity[Player, Team]):
else:
super().handlemessage(msg)
@override
def on_player_leave(self, player: Player) -> None:
"""Prevents leaving players from capturing their flag."""
self._handle_death_flag_capture(player)

View File

@ -73,6 +73,7 @@ class MeteorShowerGame(bs.TeamGameActivity[Player, Team]):
self._last_player_death_time: float | None = None
self._meteor_time = 2.0
self._timer: OnScreenTimer | None = None
self._ended: bool = False
# Some base class overrides:
self.default_music = (
@ -161,6 +162,10 @@ class MeteorShowerGame(bs.TeamGameActivity[Player, Team]):
return None
def _check_end_game(self) -> None:
# We don't want to end this activity more than once.
if self._ended:
return
living_team_count = 0
for team in self.teams:
for player in team.players:
@ -270,4 +275,5 @@ class MeteorShowerGame(bs.TeamGameActivity[Player, Team]):
# Submit the score value in milliseconds.
results.set_team_score(team, int(1000.0 * longest_life))
self._ended = True
self.end(results=results)

View File

@ -94,6 +94,8 @@ class ConfigNumberEdit:
changesound: bool = True,
textscale: float = 1.0,
as_percent: bool = False,
fallback_value: float = 0.0,
f: int = 1,
):
if displayname is None:
displayname = configkey
@ -103,8 +105,12 @@ class ConfigNumberEdit:
self._maxval = maxval
self._increment = increment
self._callback = callback
self._value = bui.app.config.resolve(configkey)
try:
self._value = bui.app.config.resolve(configkey)
except ValueError:
self._value = bui.app.config.get(configkey, fallback_value)
self._as_percent = as_percent
self._f = f
self.nametext = bui.textwidget(
parent=parent,
@ -171,5 +177,5 @@ class ConfigNumberEdit:
if self._as_percent:
val = f'{round(self._value*100.0)}%'
else:
val = f'{self._value:.1f}'
val = f'{self._value:.{self._f}f}'
bui.textwidget(edit=self.valuetext, text=val)

View File

@ -90,9 +90,7 @@ class CoopBrowserWindow(bui.Window):
self._height = (
657
if uiscale is bui.UIScale.SMALL
else 730
if uiscale is bui.UIScale.MEDIUM
else 800
else 730 if uiscale is bui.UIScale.MEDIUM else 800
)
app.ui_v1.set_main_menu_location('Coop Select')
self._r = 'coopSelectWindow'
@ -104,6 +102,19 @@ class CoopBrowserWindow(bui.Window):
'campaignDifficulty', 'easy'
)
if (
self._campaign_difficulty == 'hard'
and not app.classic.accounts.have_pro_options()
):
plus.add_v1_account_transaction(
{
'type': 'SET_MISC_VAL',
'name': 'campaignDifficulty',
'value': 'easy',
}
)
self._campaign_difficulty = 'easy'
super().__init__(
root_widget=bui.containerwidget(
size=(self._width, self._height + top_extra),
@ -112,17 +123,13 @@ class CoopBrowserWindow(bui.Window):
stack_offset=(
(0, -15)
if uiscale is bui.UIScale.SMALL
else (0, 0)
if uiscale is bui.UIScale.MEDIUM
else (0, 0)
else (0, 0) if uiscale is bui.UIScale.MEDIUM else (0, 0)
),
transition=transition,
scale=(
1.2
if uiscale is bui.UIScale.SMALL
else 0.8
if uiscale is bui.UIScale.MEDIUM
else 0.75
else 0.8 if uiscale is bui.UIScale.MEDIUM else 0.75
),
)
)
@ -271,9 +278,11 @@ class CoopBrowserWindow(bui.Window):
self._scrollwidget = bui.scrollwidget(
parent=self._root_widget,
highlight=False,
position=(65 + x_inset, 120)
if uiscale is bui.UIScale.SMALL and app.ui_v1.use_toolbars
else (65 + x_inset, 70),
position=(
(65 + x_inset, 120)
if uiscale is bui.UIScale.SMALL and app.ui_v1.use_toolbars
else (65 + x_inset, 70)
),
size=(self._scroll_width, self._scroll_height),
simple_culling_v=10.0,
claims_left_right=True,
@ -421,12 +430,14 @@ class CoopBrowserWindow(bui.Window):
if tbtn.time_remaining_value_text is not None:
bui.textwidget(
edit=tbtn.time_remaining_value_text,
text=bui.timestring(tbtn.time_remaining, centi=False)
if (
tbtn.has_time_remaining
and self._tourney_data_up_to_date
)
else '-',
text=(
bui.timestring(tbtn.time_remaining, centi=False)
if (
tbtn.has_time_remaining
and self._tourney_data_up_to_date
)
else '-'
),
)
# Also adjust the ad icon visibility.
@ -447,9 +458,9 @@ class CoopBrowserWindow(bui.Window):
try:
bui.imagewidget(
edit=self._hard_button_lock_image,
opacity=0.0
if bui.app.classic.accounts.have_pro_options()
else 1.0,
opacity=(
0.0 if bui.app.classic.accounts.have_pro_options() else 1.0
),
)
except Exception:
logging.exception('Error updating campaign lock.')
@ -559,12 +570,16 @@ class CoopBrowserWindow(bui.Window):
enable_sound=False,
on_activate_call=bui.Call(self._set_campaign_difficulty, 'easy'),
on_select_call=bui.Call(self.sel_change, 'campaign', 'easyButton'),
color=sel_color
if self._campaign_difficulty == 'easy'
else un_sel_color,
textcolor=sel_textcolor
if self._campaign_difficulty == 'easy'
else un_sel_textcolor,
color=(
sel_color
if self._campaign_difficulty == 'easy'
else un_sel_color
),
textcolor=(
sel_textcolor
if self._campaign_difficulty == 'easy'
else un_sel_textcolor
),
)
bui.widget(edit=self._easy_button, show_buffer_left=100)
if self._selected_campaign_level == 'easyButton':
@ -585,12 +600,16 @@ class CoopBrowserWindow(bui.Window):
enable_sound=False,
on_activate_call=bui.Call(self._set_campaign_difficulty, 'hard'),
on_select_call=bui.Call(self.sel_change, 'campaign', 'hardButton'),
color=sel_color_hard
if self._campaign_difficulty == 'hard'
else un_sel_color,
textcolor=sel_textcolor
if self._campaign_difficulty == 'hard'
else un_sel_textcolor,
color=(
sel_color_hard
if self._campaign_difficulty == 'hard'
else un_sel_color
),
textcolor=(
sel_textcolor
if self._campaign_difficulty == 'hard'
else un_sel_textcolor
),
)
self._hard_button_lock_image = bui.imagewidget(
parent=parent_widget,
@ -960,35 +979,43 @@ class CoopBrowserWindow(bui.Window):
for i, tbutton in enumerate(self._tournament_buttons):
bui.widget(
edit=tbutton.button,
up_widget=self._tournament_info_button
if i == 0
else self._tournament_buttons[i - 1].button,
down_widget=self._tournament_buttons[(i + 1)].button
if i + 1 < len(self._tournament_buttons)
else custom_h_scroll,
up_widget=(
self._tournament_info_button
if i == 0
else self._tournament_buttons[i - 1].button
),
down_widget=(
self._tournament_buttons[(i + 1)].button
if i + 1 < len(self._tournament_buttons)
else custom_h_scroll
),
)
bui.widget(
edit=tbutton.more_scores_button,
down_widget=self._tournament_buttons[
(i + 1)
].current_leader_name_text
if i + 1 < len(self._tournament_buttons)
else custom_h_scroll,
down_widget=(
self._tournament_buttons[(i + 1)].current_leader_name_text
if i + 1 < len(self._tournament_buttons)
else custom_h_scroll
),
)
bui.widget(
edit=tbutton.current_leader_name_text,
up_widget=self._tournament_info_button
if i == 0
else self._tournament_buttons[i - 1].more_scores_button,
up_widget=(
self._tournament_info_button
if i == 0
else self._tournament_buttons[i - 1].more_scores_button
),
)
for btn in self._custom_buttons:
try:
bui.widget(
edit=btn.get_button(),
up_widget=tournament_h_scroll
if self._tournament_buttons
else self._tournament_info_button,
up_widget=(
tournament_h_scroll
if self._tournament_buttons
else self._tournament_info_button
),
)
except Exception:
logging.exception('Error wiring up custom buttons.')
@ -1042,8 +1069,9 @@ class CoopBrowserWindow(bui.Window):
def _switch_to_score(
self,
show_tab: StoreBrowserWindow.TabID
| None = StoreBrowserWindow.TabID.EXTRAS,
show_tab: (
StoreBrowserWindow.TabID | None
) = StoreBrowserWindow.TabID.EXTRAS,
) -> None:
# pylint: disable=cyclic-import
from bauiv1lib.account import show_sign_in_prompt

View File

@ -48,7 +48,10 @@ class _HostLookupThread(Thread):
try:
import socket
result = socket.gethostbyname(self._name)
result = [
item[-1][0]
for item in socket.getaddrinfo(self.name, self._port)
][0]
except Exception:
result = None
bui.pushcall(
@ -212,15 +215,19 @@ class ManualGatherTab(GatherTab):
inactive_color = (0.5, 0.4, 0.5)
bui.textwidget(
edit=self._join_by_address_text,
color=active_color
if value is SubTabType.JOIN_BY_ADDRESS
else inactive_color,
color=(
active_color
if value is SubTabType.JOIN_BY_ADDRESS
else inactive_color
),
)
bui.textwidget(
edit=self._favorites_text,
color=active_color
if value is SubTabType.FAVORITES
else inactive_color,
color=(
active_color
if value is SubTabType.FAVORITES
else inactive_color
),
)
# Clear anything existing in the old sub-tab.
@ -354,9 +361,7 @@ class ManualGatherTab(GatherTab):
self._height = (
578
if uiscale is bui.UIScale.SMALL
else 670
if uiscale is bui.UIScale.MEDIUM
else 800
else 670 if uiscale is bui.UIScale.MEDIUM else 800
)
self._scroll_width = self._width - 130 + 2 * x_inset
@ -375,16 +380,12 @@ class ManualGatherTab(GatherTab):
b_height = (
107
if uiscale is bui.UIScale.SMALL
else 142
if uiscale is bui.UIScale.MEDIUM
else 190
else 142 if uiscale is bui.UIScale.MEDIUM else 190
)
b_space_extra = (
0
if uiscale is bui.UIScale.SMALL
else -2
if uiscale is bui.UIScale.MEDIUM
else -5
else -2 if uiscale is bui.UIScale.MEDIUM else -5
)
btnv = (
@ -392,9 +393,7 @@ class ManualGatherTab(GatherTab):
- (
48
if uiscale is bui.UIScale.SMALL
else 45
if uiscale is bui.UIScale.MEDIUM
else 40
else 45 if uiscale is bui.UIScale.MEDIUM else 40
)
- b_height
)
@ -513,9 +512,7 @@ class ManualGatherTab(GatherTab):
scale=(
1.8
if uiscale is bui.UIScale.SMALL
else 1.55
if uiscale is bui.UIScale.MEDIUM
else 1.0
else 1.55 if uiscale is bui.UIScale.MEDIUM else 1.0
),
size=(c_width, c_height),
transition='in_scale',

View File

@ -52,9 +52,7 @@ class PlaylistCustomizeBrowserWindow(bui.Window):
self._height = (
380.0
if uiscale is bui.UIScale.SMALL
else 420.0
if uiscale is bui.UIScale.MEDIUM
else 500.0
else 420.0 if uiscale is bui.UIScale.MEDIUM else 500.0
)
top_extra = 20.0 if uiscale is bui.UIScale.SMALL else 0.0
@ -66,13 +64,11 @@ class PlaylistCustomizeBrowserWindow(bui.Window):
scale=(
2.05
if uiscale is bui.UIScale.SMALL
else 1.5
if uiscale is bui.UIScale.MEDIUM
else 1.0
else 1.5 if uiscale is bui.UIScale.MEDIUM else 1.0
),
stack_offset=(
(0, -10) if uiscale is bui.UIScale.SMALL else (0, 0)
),
stack_offset=(0, -10)
if uiscale is bui.UIScale.SMALL
else (0, 0),
)
)
@ -118,9 +114,7 @@ class PlaylistCustomizeBrowserWindow(bui.Window):
scl = (
1.1
if uiscale is bui.UIScale.SMALL
else 1.27
if uiscale is bui.UIScale.MEDIUM
else 1.57
else 1.27 if uiscale is bui.UIScale.MEDIUM else 1.57
)
scl *= 0.63
v -= 65.0 * scl
@ -285,9 +279,11 @@ class PlaylistCustomizeBrowserWindow(bui.Window):
bui.widget(
edit=scrollwidget,
left_widget=new_button,
right_widget=bui.get_special_widget('party_button')
if bui.app.ui_v1.use_toolbars
else None,
right_widget=(
bui.get_special_widget('party_button')
if bui.app.ui_v1.use_toolbars
else None
),
)
# make sure config exists
@ -329,9 +325,9 @@ class PlaylistCustomizeBrowserWindow(bui.Window):
if self._selected_playlist_name is not None:
cfg = bui.app.config
cfg[
self._pvars.config_name + ' Playlist Selection'
] = self._selected_playlist_name
cfg[self._pvars.config_name + ' Playlist Selection'] = (
self._selected_playlist_name
)
cfg.commit()
bui.containerwidget(
@ -408,9 +404,11 @@ class PlaylistCustomizeBrowserWindow(bui.Window):
text=self._get_playlist_display_name(pname),
h_align='left',
v_align='center',
color=(0.6, 0.6, 0.7, 1.0)
if pname == '__default__'
else (0.85, 0.85, 0.85, 1),
color=(
(0.6, 0.6, 0.7, 1.0)
if pname == '__default__'
else (0.85, 0.85, 0.85, 1)
),
always_highlight=True,
on_select_call=bui.Call(self._select, pname, index),
on_activate_call=bui.Call(self._edit_button.activate),
@ -458,12 +456,12 @@ class PlaylistCustomizeBrowserWindow(bui.Window):
# if we want and also lets us pass it to the game (since we reset
# the whole python environment that's not actually easy).
cfg = bui.app.config
cfg[
self._pvars.config_name + ' Playlist Selection'
] = self._selected_playlist_name
cfg[
self._pvars.config_name + ' Playlist Randomize'
] = self._do_randomize_val
cfg[self._pvars.config_name + ' Playlist Selection'] = (
self._selected_playlist_name
)
cfg[self._pvars.config_name + ' Playlist Randomize'] = (
self._do_randomize_val
)
cfg.commit()
def _new_playlist(self) -> None:
@ -536,12 +534,10 @@ class PlaylistCustomizeBrowserWindow(bui.Window):
# (we don't use len()-1 here because the default list adds one)
assert self._selected_playlist_index is not None
if self._selected_playlist_index > len(
bui.app.config[self._pvars.config_name + ' Playlists']
):
self._selected_playlist_index = len(
bui.app.config[self._pvars.config_name + ' Playlists']
)
self._selected_playlist_index = min(
self._selected_playlist_index,
len(bui.app.config[self._pvars.config_name + ' Playlists']),
)
self._refresh()
def _import_playlist(self) -> None:

View File

@ -33,6 +33,7 @@ class PlayOptionsWindow(PopupWindow):
# pylint: disable=too-many-locals
from bascenev1 import filter_playlist, get_map_class
from bauiv1lib.playlist import PlaylistTypeVars
from bauiv1lib.config import ConfigNumberEdit
self._r = 'gameListWindow'
self._delegate = delegate
@ -52,7 +53,7 @@ class PlayOptionsWindow(PopupWindow):
self._playlist = playlist
self._width = 500.0
self._height = 330.0 - 50.0
self._height = 370.0 - 50.0
# In teams games, show the custom names/colors button.
if self._sessiontype is bs.DualTeamSession:
@ -145,9 +146,7 @@ class PlayOptionsWindow(PopupWindow):
scale = (
1.69
if uiscale is bui.UIScale.SMALL
else 1.1
if uiscale is bui.UIScale.MEDIUM
else 0.85
else 1.1 if uiscale is bui.UIScale.MEDIUM else 0.85
)
# Creates our _root_widget.
super().__init__(
@ -275,13 +274,39 @@ class PlayOptionsWindow(PopupWindow):
texture=bui.gettexture('lock'),
)
y_offs = 50 if show_shuffle_check_box else 0
# Series Length
y_offs2 = 40 if self._sessiontype is bs.DualTeamSession else 0
self._series_length_numedit = ConfigNumberEdit(
parent=self.root_widget,
position=(100, 200 + y_offs + y_offs2),
configkey=(
'FFA' if self._sessiontype is bs.FreeForAllSession else 'Teams'
)
+ ' Series Length',
displayname=bui.Lstr(
resource=self._r
+ (
'.pointsToWinText'
if self._sessiontype is bs.FreeForAllSession
else '.seriesLengthText'
)
),
minval=1.0,
increment=1.0 if self._sessiontype is bs.FreeForAllSession else 2.0,
fallback_value=(
24 if self._sessiontype is bs.FreeForAllSession else 7
),
f=0,
)
# Team names/colors.
self._custom_colors_names_button: bui.Widget | None
if self._sessiontype is bs.DualTeamSession:
y_offs = 50 if show_shuffle_check_box else 0
self._custom_colors_names_button = bui.buttonwidget(
parent=self.root_widget,
position=(100, 200 + y_offs),
position=(100, 195 + y_offs),
size=(290, 35),
on_activate_call=bui.WeakCall(self._custom_colors_names_press),
autoselect=True,
@ -304,9 +329,9 @@ class PlayOptionsWindow(PopupWindow):
def _cb_callback(val: bool) -> None:
self._do_randomize_val = val
cfg = bui.app.config
cfg[
self._pvars.config_name + ' Playlist Randomize'
] = self._do_randomize_val
cfg[self._pvars.config_name + ' Playlist Randomize'] = (
self._do_randomize_val
)
cfg.commit()
if show_shuffle_check_box:

View File

@ -43,9 +43,7 @@ class SoundtrackBrowserWindow(bui.Window):
self._height = (
340
if uiscale is bui.UIScale.SMALL
else 370
if uiscale is bui.UIScale.MEDIUM
else 440
else 370 if uiscale is bui.UIScale.MEDIUM else 440
)
spacing = 40.0
v = self._height - 40.0
@ -60,13 +58,11 @@ class SoundtrackBrowserWindow(bui.Window):
scale=(
2.3
if uiscale is bui.UIScale.SMALL
else 1.6
if uiscale is bui.UIScale.MEDIUM
else 1.0
else 1.6 if uiscale is bui.UIScale.MEDIUM else 1.0
),
stack_offset=(
(0, -18) if uiscale is bui.UIScale.SMALL else (0, 0)
),
stack_offset=(0, -18)
if uiscale is bui.UIScale.SMALL
else (0, 0),
)
)
@ -110,9 +106,7 @@ class SoundtrackBrowserWindow(bui.Window):
scl = (
1.0
if uiscale is bui.UIScale.SMALL
else 1.13
if uiscale is bui.UIScale.MEDIUM
else 1.4
else 1.13 if uiscale is bui.UIScale.MEDIUM else 1.4
)
v -= 60.0 * scl
self._new_button = btn = bui.buttonwidget(
@ -245,9 +239,11 @@ class SoundtrackBrowserWindow(bui.Window):
bui.widget(
edit=self._scrollwidget,
left_widget=self._new_button,
right_widget=bui.get_special_widget('party_button')
if bui.app.ui_v1.use_toolbars
else self._scrollwidget,
right_widget=(
bui.get_special_widget('party_button')
if bui.app.ui_v1.use_toolbars
else self._scrollwidget
),
)
self._col = bui.columnwidget(parent=scrollwidget, border=2, margin=0)
@ -286,8 +282,9 @@ class SoundtrackBrowserWindow(bui.Window):
bui.getsound('shieldDown').play()
assert self._selected_soundtrack_index is not None
assert self._soundtracks is not None
if self._selected_soundtrack_index >= len(self._soundtracks):
self._selected_soundtrack_index = len(self._soundtracks)
self._selected_soundtrack_index = min(
self._selected_soundtrack_index, len(self._soundtracks)
)
self._refresh()
def _delete_soundtrack(self) -> None:

View File

@ -39,7 +39,7 @@ auto main(int argc, char** argv) -> int {
namespace ballistica {
// These are set automatically via script; don't modify them here.
const int kEngineBuildNumber = 21766;
const int kEngineBuildNumber = 21772;
const char* kEngineVersion = "1.7.33";
const int kEngineApiVersion = 8;

View File

@ -47,10 +47,14 @@ class ServerConfig:
# Max devices in the party. Note that this does *NOT* mean max players.
# Any device in the party can have more than one player on it if they have
# multiple controllers. Also, this number currently includes the server so
# generally make it 1 bigger than you need. Max-players is not currently
# exposed but I'll try to add that soon.
# generally make it 1 bigger than you need.
max_party_size: int = 6
# Max players that can join a session. If present this will override the
# session's preferred max_players. if a value below 0 is given player limit
# will be removed.
session_max_players_override: int | None = None
# Options here are 'ffa' (free-for-all), 'teams' and 'coop' (cooperative)
# This value is ignored if you supply a playlist_code (see below).
session_type: str = 'ffa'

View File

@ -32,6 +32,7 @@ class HostConfig:
user: str = 'ubuntu'
port: int = 22
mosh_port: int | None = None
mosh_port_2: int | None = None
mosh_server_path: str | None = None
mosh_shell: str = 'sh'
workspaces_root: str = '/home/${USER}/cloudshell_workspaces'

View File

@ -236,7 +236,7 @@ class DirtyBit:
auto_dirty_seconds: float | None = None,
min_update_interval: float | None = None,
):
curtime = time.time()
curtime = time.monotonic()
self._retry_interval = retry_interval
self._auto_dirty_seconds = auto_dirty_seconds
self._min_update_interval = min_update_interval
@ -268,11 +268,13 @@ class DirtyBit:
# If we're freshly clean, set our next auto-dirty time (if we have
# one).
if self._dirty and not value and self._auto_dirty_seconds is not None:
self._next_auto_dirty_time = time.time() + self._auto_dirty_seconds
self._next_auto_dirty_time = (
time.monotonic() + self._auto_dirty_seconds
)
# If we're freshly dirty, schedule an immediate update.
if not self._dirty and value:
self._next_update_time = time.time()
self._next_update_time = time.monotonic()
# If they want to enforce a minimum update interval,
# push out the next update time if it hasn't been long enough.
@ -295,7 +297,7 @@ class DirtyBit:
Takes into account the amount of time passed since the target
was marked dirty or since should_update last returned True.
"""
curtime = time.time()
curtime = time.monotonic()
# Auto-dirty ourself if we're into that.
if (
@ -871,3 +873,11 @@ def ago_str(
timedelta_str(now - timeval, maxparts=maxparts, decimals=decimals)
+ ' ago'
)
def split_list(input_list: list[T], max_length: int) -> list[list[T]]:
"""Split a single list into smaller lists."""
return [
input_list[i : i + max_length]
for i in range(0, len(input_list), max_length)
]

View File

@ -103,14 +103,14 @@ def format_project_cpp_files(projroot: Path, full: bool) -> None:
dirtyfiles = cache.get_dirty_files()
def format_file(filename: str) -> dict[str, Any]:
start_time = time.time()
start_time = time.monotonic()
# Note: seems os.system does not unlock the gil;
# make sure to use subprocess.
result = subprocess.call(['clang-format', '-i', filename])
if result != 0:
raise RuntimeError(f'Formatting failed for {filename}')
duration = time.time() - start_time
duration = time.monotonic() - start_time
print(f'Formatted {filename} in {duration:.2f} seconds.')
sys.stdout.flush()
return {'f': filename, 't': duration}
@ -514,7 +514,7 @@ def _run_pylint(
from pylint import lint
from efro.terminal import Clr
start_time = time.time()
start_time = time.monotonic()
args = ['--rcfile', str(pylintrc), '--output-format=colorized']
args += dirtyfiles
@ -540,7 +540,7 @@ def _run_pylint(
if run.linter.msg_status != 0:
raise CleanError('Pylint failed.')
duration = time.time() - start_time
duration = time.monotonic() - start_time
print(
f'{Clr.GRN}Pylint passed for {name}'
f' in {duration:.1f} seconds.{Clr.RST}'
@ -796,12 +796,12 @@ def mypy(projroot: Path, full: bool) -> None:
filenames = get_script_filenames(projroot)
desc = '(full)' if full else '(incremental)'
print(f'{Clr.BLU}Running Mypy {desc}...{Clr.RST}', flush=True)
starttime = time.time()
starttime = time.monotonic()
try:
mypy_files(projroot, filenames, full)
except Exception as exc:
raise CleanError('Mypy failed.') from exc
duration = time.time() - starttime
duration = time.monotonic() - starttime
print(
f'{Clr.GRN}Mypy passed in {duration:.1f} seconds.{Clr.RST}', flush=True
)
@ -819,7 +819,7 @@ def dmypy(projroot: Path) -> None:
return
print('Running Mypy (daemon)...', flush=True)
starttime = time.time()
starttime = time.monotonic()
try:
args = [
'dmypy',
@ -834,7 +834,7 @@ def dmypy(projroot: Path) -> None:
subprocess.run(args, check=True)
except Exception as exc:
raise CleanError('Mypy daemon: fail.') from exc
duration = time.time() - starttime
duration = time.monotonic() - starttime
print(
f'{Clr.GRN}Mypy daemon passed in {duration:.1f} seconds.{Clr.RST}',
flush=True,
@ -893,7 +893,7 @@ def _run_idea_inspections(
from efro.terminal import Clr
start_time = time.time()
start_time = time.monotonic()
print(
f'{Clr.BLU}{displayname} checking'
f' {len(scripts)} file(s)...{Clr.RST}',
@ -944,7 +944,7 @@ def _run_idea_inspections(
f'{Clr.SRED}{displayname} inspection'
f' found {total_errors} error(s).{Clr.RST}'
)
duration = time.time() - start_time
duration = time.monotonic() - start_time
print(
f'{Clr.GRN}{displayname} passed for {len(scripts)} files'
f' in {duration:.1f} seconds.{Clr.RST}',

View File

@ -37,8 +37,8 @@ VERSION_MIN_TVOS = '9.0'
# why-is-lldb-generating-exc-bad-instruction-with-user-compiled-library-on-macos
#
# For now will try to ride out this 3.0 LTS version as long as possible.
OPENSSL_VER_APPLE = '3.0.12'
OPENSSL_VER_ANDROID = '3.0.12'
OPENSSL_VER_APPLE = '3.0.13'
OPENSSL_VER_ANDROID = '3.0.13'
LIBFFI_VER_APPLE = '3.4.4'
BZIP2_VER_APPLE = '1.0.8'