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Improved windows support for unicode file paths
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### 1.5.3 (20065)
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- Improved handling of non-ascii characters in file paths on windows.
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### 1.5.2 (20063)
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- Fixes an issue with controls not working correctly in net-play between 1.4.x and 1.5.x.
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- Tidied up onslaught code a bit.
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@ -34,7 +34,7 @@ NOTE: This file was autogenerated by gendummymodule; do not edit by hand.
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"""
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# (hash we can use to see if this file is out of date)
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# SOURCES_HASH=328357141536767746382612764132666300753
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# SOURCES_HASH=285571727710785006475742404303651213501
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# I'm sorry Pylint. I know this file saddens you. Be strong.
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# pylint: disable=useless-suppression
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@ -807,7 +807,10 @@ class GatherWindow(ba.Window):
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color=(1, 0, 0))
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ba.playsound(ba.getsound('error'))
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return
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port = int(cast(str, ba.textwidget(query=port_textwidget)))
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try:
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port = int(cast(str, ba.textwidget(query=port_textwidget)))
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except ValueError:
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port = -1
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if port > 65535 or port < 0:
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ba.screenmessage(
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ba.Lstr(resource='internal.invalidPortErrorText'),
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@ -1,5 +1,5 @@
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<!-- THIS FILE IS AUTO GENERATED; DO NOT EDIT BY HAND -->
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<h4><em>last updated on 2020-06-09 for Ballistica version 1.5.2 build 20064</em></h4>
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<h4><em>last updated on 2020-06-11 for Ballistica version 1.5.3 build 20065</em></h4>
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<p>This page documents the Python classes and functions in the 'ba' module,
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which are the ones most relevant to modding in Ballistica. If you come across something you feel should be included here or could be better explained, please <a href="mailto:support@froemling.net">let me know</a>. Happy modding!</p>
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<hr>
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