minor serverdialog logic fix

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Eric 2022-09-06 12:21:09 -07:00
parent 7e3a14807b
commit 38b94df9a5
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5 changed files with 25 additions and 25 deletions

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@ -1,4 +1,4 @@
### 1.7.7 (build 20776, api 7, 2022-09-06)
### 1.7.7 (build 20778, api 7, 2022-09-06)
- Added `ba.app.meta.load_exported_classes()` for loading classes discovered by the meta subsystem cleanly in a background thread.
- Improved logging of missing playlist game types.
- Some ba.Lstr functionality can now be used in background threads.

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@ -32,7 +32,7 @@ def bootstrap() -> None:
# Give a soft warning if we're being used with a different binary
# version than we expect.
expected_build = 20776
expected_build = 20778
running_build: int = env['build_number']
if running_build != expected_build:
print(

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@ -93,8 +93,8 @@ class ServerDialogWindow(ba.Window):
self._ok_button = ba.buttonwidget(
parent=self._root_widget,
position=((self._width - 182) if data.show_cancel else
(self._width - 182) if data.copy_text is not None else
position=((self._width - 182) if
(data.show_cancel or show_copy) else
(self._width * 0.5 - 80), 30),
size=(160, 60),
autoselect=True,

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@ -22,7 +22,7 @@
namespace ballistica {
// These are set automatically via script; don't modify them here.
const int kAppBuildNumber = 20776;
const int kAppBuildNumber = 20778;
const char* kAppVersion = "1.7.7";
// Our standalone globals.