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https://github.com/RYDE-WORK/ballistica.git
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v1.5.7
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parent
a28b11ea16
commit
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@ -4135,16 +4135,16 @@
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"assets/build/windows/x64/vc_redist.x64.exe": "https://files.ballistica.net/cache/ba1/ea/19/8b8787d81abcdce158ba608cd24f",
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"assets/build/windows/x64/vcruntime140_1d.dll": "https://files.ballistica.net/cache/ba1/11/d8/ff6344b429b00c24d9a1930d4338",
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"assets/build/windows/x64/vcruntime140d.dll": "https://files.ballistica.net/cache/ba1/20/33/0825e11e6518f87ece3009309933",
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"build/prefab/linux-server/debug/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/7e/4b/d425cee78e5be7c33eaa116958a0",
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"build/prefab/linux-server/release/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/d9/28/927306fabceb4204f6362abbe6c1",
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"build/prefab/linux/debug/ballisticacore": "https://files.ballistica.net/cache/ba1/e4/75/e4d5bd0254174a6e0dd946e9436a",
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"build/prefab/linux/release/ballisticacore": "https://files.ballistica.net/cache/ba1/34/e9/53f7f898b38c0f3027cc2a3769ea",
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"build/prefab/mac-server/debug/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/c9/b4/026d24c65666eb55a881ca2aad12",
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"build/prefab/mac-server/release/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/11/1f/0fe528dbc9a91c2df1a3f9a85417",
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"build/prefab/mac/debug/ballisticacore": "https://files.ballistica.net/cache/ba1/88/fb/1087df6e200a2c4401bf07a11a6d",
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"build/prefab/mac/release/ballisticacore": "https://files.ballistica.net/cache/ba1/c1/10/8315e088429cdbcf228ee09da84a",
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"build/prefab/windows-server/debug/dist/ballisticacore_headless.exe": "https://files.ballistica.net/cache/ba1/3a/54/ae033a0ee11c1d6373878646bcb9",
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"build/prefab/windows-server/release/dist/ballisticacore_headless.exe": "https://files.ballistica.net/cache/ba1/36/87/3adfdd60c639575750d90274ee47",
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"build/prefab/windows/debug/BallisticaCore.exe": "https://files.ballistica.net/cache/ba1/f7/98/24404678c0f890d234317648916b",
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"build/prefab/windows/release/BallisticaCore.exe": "https://files.ballistica.net/cache/ba1/98/a4/1176b6af11ac9ac3faa5db145454"
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"build/prefab/linux-server/debug/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/e0/b0/f934d21ab92be82d8e5dbbf666a9",
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"build/prefab/linux-server/release/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/73/07/810564c043cbc370345b15191dd6",
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"build/prefab/linux/debug/ballisticacore": "https://files.ballistica.net/cache/ba1/1c/cd/530857c56f64c08d0f21f826cab1",
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"build/prefab/linux/release/ballisticacore": "https://files.ballistica.net/cache/ba1/0f/ca/fd6a9f2f7e74ff2845fa5f700493",
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"build/prefab/mac-server/debug/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/42/3d/17bf311a3a466f597cfa3ec2c008",
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"build/prefab/mac-server/release/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/41/89/d8b0e8fc16f095700dd67cb5811d",
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"build/prefab/mac/debug/ballisticacore": "https://files.ballistica.net/cache/ba1/e6/aa/8665c16eff6438e7333ccdd24efe",
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"build/prefab/mac/release/ballisticacore": "https://files.ballistica.net/cache/ba1/b7/90/e90583e9397046ddc33bf596b7ab",
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"build/prefab/windows-server/debug/dist/ballisticacore_headless.exe": "https://files.ballistica.net/cache/ba1/8c/e6/51abb2bff373041b3889ef4c742c",
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"build/prefab/windows-server/release/dist/ballisticacore_headless.exe": "https://files.ballistica.net/cache/ba1/04/24/2846a9ad74af186ae1aeed755a90",
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"build/prefab/windows/debug/BallisticaCore.exe": "https://files.ballistica.net/cache/ba1/82/26/ca1bd2452e4734ada4377e67b37c",
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"build/prefab/windows/release/BallisticaCore.exe": "https://files.ballistica.net/cache/ba1/1e/a0/61df379746c449f24e8a2cecb528"
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}
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@ -1,6 +1,11 @@
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### 1.5.7 (20077)
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- Fixed an issue where co-op score screen rating could look like '3.99999999999999'
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- Other minor bug fixes.
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### 1.5.6 (20075)
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- Lots of internal event-handling cleanup/reorganization in preparation for Android 1.5 update.
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- Lots of low level input handling cleanup, also related to Android 1.5 version. Please holler if keyboard/game-controllers/etc. are behaving odd on any platforms.
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- Now including Android test builds for the first time since 1.5. These have not been thoroughly tested yet so please holler with anything that is obviously broken.
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- Mouse wheel now works in manual camera mode on more platforms.
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- Server scripts now run in opt mode in release builds so they can use bundled .opt-1.pyc files.
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- Fixes a potential crash in the local network browser.
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@ -794,10 +794,15 @@ class CoopScoreScreen(ba.Activity[ba.Player, ba.Team]):
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(1.9 + i * 0.05, 2.3 + i * 0.05))
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for i in range(display_count):
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try:
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name_str = ', '.join(
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[p['name'] for p in display_scores[i][1]['players']])
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if display_scores[i][1] is None:
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name_str = '-'
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else:
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name_str = ', '.join([
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p['name'] for p in display_scores[i][1]['players']
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])
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except Exception:
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ba.print_exception('Error calcing name_str')
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ba.print_exception(
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f'Error calcing name_str for {display_scores}')
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name_str = '-'
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if display_scores[i] == our_score and not showed_ours:
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flash = True
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@ -1172,8 +1177,8 @@ class CoopScoreScreen(ba.Activity[ba.Player, ba.Team]):
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if 'error' in self._show_info['results'] else None)
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rank = self._show_info['results']['rank']
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total = self._show_info['results']['total']
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rating = 10.0 if total == 1 else round(
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10.0 * (1.0 - (float(rank - 1) / (total - 1))), 1)
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rating = (10.0 if total == 1 else 10.0 * (1.0 - (float(rank - 1) /
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(total - 1))))
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player_rank = self._show_info['results']['playerRank']
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best_player_rank = self._show_info['results']['bestPlayerRank']
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else:
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@ -1298,7 +1303,7 @@ class CoopScoreScreen(ba.Activity[ba.Player, ba.Team]):
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scale=0.7,
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transition_delay=1.0).autoretain()
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else:
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ZoomText((str(rating) if available else ba.Lstr(
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ZoomText((f'{rating:.1f}' if available else ba.Lstr(
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resource='unavailableText')),
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flash=True,
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trail=True,
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@ -1,5 +1,5 @@
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<!-- THIS FILE IS AUTO GENERATED; DO NOT EDIT BY HAND -->
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<h4><em>last updated on 2020-06-18 for Ballistica version 1.5.6 build 20075</em></h4>
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<h4><em>last updated on 2020-06-19 for Ballistica version 1.5.6 build 20076</em></h4>
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<p>This page documents the Python classes and functions in the 'ba' module,
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which are the ones most relevant to modding in Ballistica. If you come across something you feel should be included here or could be better explained, please <a href="mailto:support@froemling.net">let me know</a>. Happy modding!</p>
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<hr>
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