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Eric 2023-12-19 18:08:12 -08:00
parent 4235d30cd2
commit 32c37c0f21
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8 changed files with 144 additions and 82 deletions

56
.efrocachemap generated
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@ -4060,26 +4060,26 @@
"build/assets/windows/Win32/ucrtbased.dll": "2def5335207d41b21b9823f6805997f1",
"build/assets/windows/Win32/vc_redist.x86.exe": "b08a55e2e77623fe657bea24f223a3ae",
"build/assets/windows/Win32/vcruntime140d.dll": "865b2af4d1e26a1a8073c89acb06e599",
"build/prefab/full/linux_arm64_gui/debug/ballisticakit": "33bca369a3f395c63d1649f592a4a9f4",
"build/prefab/full/linux_arm64_gui/release/ballisticakit": "dc0200fef56dfd9c147114f24aacf3a1",
"build/prefab/full/linux_arm64_server/debug/dist/ballisticakit_headless": "dead9bfb4599b0f513ff523eac3b595d",
"build/prefab/full/linux_arm64_server/release/dist/ballisticakit_headless": "aa9ee6dbdace9684841d288ce46ab009",
"build/prefab/full/linux_x86_64_gui/debug/ballisticakit": "5cf88c527ab5d8ecb6bbaf1c960c97ce",
"build/prefab/full/linux_x86_64_gui/release/ballisticakit": "223e5399352500c69aa8c52759993876",
"build/prefab/full/linux_x86_64_server/debug/dist/ballisticakit_headless": "b3210494fb5cdab977eac674117bef10",
"build/prefab/full/linux_x86_64_server/release/dist/ballisticakit_headless": "79d9ee658372b1f6aeed8fc0259a3123",
"build/prefab/full/mac_arm64_gui/debug/ballisticakit": "c1f240c7b41fbf658b918370e9013147",
"build/prefab/full/mac_arm64_gui/release/ballisticakit": "0e0c748585829ad889db8a7a1e21e6af",
"build/prefab/full/mac_arm64_server/debug/dist/ballisticakit_headless": "2858e9de07cea8e74b946a41b8d79cda",
"build/prefab/full/mac_arm64_server/release/dist/ballisticakit_headless": "c164bea683df3f34e1905ccd9d291249",
"build/prefab/full/mac_x86_64_gui/debug/ballisticakit": "67fd7b01645f55aba969f6015f342be4",
"build/prefab/full/mac_x86_64_gui/release/ballisticakit": "ee4283bbf5c4b5fd6cb16dbd5f68f89e",
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"build/prefab/full/mac_x86_64_server/release/dist/ballisticakit_headless": "253931a8f5c67cc94258e40b5c9b7456",
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"build/prefab/full/mac_arm64_gui/debug/ballisticakit": "1e315db5e874312b5e36589c5c968733",
"build/prefab/full/mac_arm64_gui/release/ballisticakit": "bb4335a1815782929103aff48bee5b1d",
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"build/prefab/full/mac_arm64_server/release/dist/ballisticakit_headless": "faae1a0abcc9bf88524d4f328e3a17be",
"build/prefab/full/mac_x86_64_gui/debug/ballisticakit": "5e500602394893d352da05721c42dcd3",
"build/prefab/full/mac_x86_64_gui/release/ballisticakit": "36605011ccba79eafb36a985331ef439",
"build/prefab/full/mac_x86_64_server/debug/dist/ballisticakit_headless": "be2ee4efa762275b51837185df5a1bcd",
"build/prefab/full/mac_x86_64_server/release/dist/ballisticakit_headless": "728155371cf98f79470a10d67c267ffd",
"build/prefab/full/windows_x86_gui/debug/BallisticaKit.exe": "aff99e4d9ec01c384c1d47e1edb1ac21",
"build/prefab/full/windows_x86_gui/release/BallisticaKit.exe": "8046e2df68d61c99179b4e903e06f945",
"build/prefab/full/windows_x86_server/debug/dist/BallisticaKitHeadless.exe": "4cda95214bb4f60845ca7d72e852edb8",
"build/prefab/full/windows_x86_server/release/dist/BallisticaKitHeadless.exe": "7378c0364421fb0a44373758634fc449",
"build/prefab/lib/linux_arm64_gui/debug/libballisticaplus.a": "db535f0ca1e01af825f75f204fbc8928",
"build/prefab/lib/linux_arm64_gui/release/libballisticaplus.a": "97d51afca996ae15b61fd9f409a00459",
"build/prefab/lib/linux_arm64_server/debug/libballisticaplus.a": "db535f0ca1e01af825f75f204fbc8928",
@ -4096,14 +4096,14 @@
"build/prefab/lib/mac_x86_64_gui/release/libballisticaplus.a": "452623f0495dd4375e5b5d9b80d643d5",
"build/prefab/lib/mac_x86_64_server/debug/libballisticaplus.a": "ca49b32ed573feea11613d62cd89840c",
"build/prefab/lib/mac_x86_64_server/release/libballisticaplus.a": "452623f0495dd4375e5b5d9b80d643d5",
"build/prefab/lib/windows/Debug_Win32/BallisticaKitGenericPlus.lib": "a06efb8435973d179dd784e95dba3cd1",
"build/prefab/lib/windows/Debug_Win32/BallisticaKitGenericPlus.pdb": "af4bffcb6ef38a1f845a6005a2c69f9f",
"build/prefab/lib/windows/Debug_Win32/BallisticaKitHeadlessPlus.lib": "440ad18ca2d7baf49810de35e1022bbf",
"build/prefab/lib/windows/Debug_Win32/BallisticaKitHeadlessPlus.pdb": "9abe4e5efa7fe1574e42459731b1b296",
"build/prefab/lib/windows/Release_Win32/BallisticaKitGenericPlus.lib": "e71b41f69e8d2289937291f58148b354",
"build/prefab/lib/windows/Release_Win32/BallisticaKitGenericPlus.pdb": "8a1226538e913154a039fe8b64599eda",
"build/prefab/lib/windows/Release_Win32/BallisticaKitHeadlessPlus.lib": "bdc013ddfc247fb16dc7aa1a14858e8a",
"build/prefab/lib/windows/Release_Win32/BallisticaKitHeadlessPlus.pdb": "41cae443b772a2006d072c521c054cd8",
"build/prefab/lib/windows/Debug_Win32/BallisticaKitGenericPlus.lib": "e4c7a9180c9acf5d8f994ae82f143283",
"build/prefab/lib/windows/Debug_Win32/BallisticaKitGenericPlus.pdb": "b8dd6533992f85e417b0c4fa6a7b684f",
"build/prefab/lib/windows/Debug_Win32/BallisticaKitHeadlessPlus.lib": "700d83921b479353a1103f5a8ed67165",
"build/prefab/lib/windows/Debug_Win32/BallisticaKitHeadlessPlus.pdb": "268b4f49e92b7d698d81560d2d520d8a",
"build/prefab/lib/windows/Release_Win32/BallisticaKitGenericPlus.lib": "d82aba360937c288f6a7c70182a20b5a",
"build/prefab/lib/windows/Release_Win32/BallisticaKitGenericPlus.pdb": "688261618d3dfcaad36813794f3574ac",
"build/prefab/lib/windows/Release_Win32/BallisticaKitHeadlessPlus.lib": "37904f43d7b995044e783f0fe48dfb5d",
"build/prefab/lib/windows/Release_Win32/BallisticaKitHeadlessPlus.pdb": "5ccbe5ed00e56319070d59e820a2c589",
"src/assets/ba_data/python/babase/_mgen/__init__.py": "f885fed7f2ed98ff2ba271f9dbe3391c",
"src/assets/ba_data/python/babase/_mgen/enums.py": "28323912b56ec07701eda3d41a6a4101",
"src/ballistica/base/mgen/pyembed/binding_base.inc": "72bfed2cce8ff19741989dec28302f3f",

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@ -1,4 +1,4 @@
### 1.7.32 (build 21735, api 8, 2023-12-19)
### 1.7.32 (build 21737, api 8, 2023-12-19)
- Fixed a screen message that no one will ever see (Thanks vishal332008?...)
- Plugins window now displays 'No Plugins Installed' when no plugins are present (Thanks vishal332008!)
- Old messages are now displayed as soon as you press 'Unmute Chat' (Thanks vishal332008!)

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@ -52,7 +52,7 @@ if TYPE_CHECKING:
# Build number and version of the ballistica binary we expect to be
# using.
TARGET_BALLISTICA_BUILD = 21735
TARGET_BALLISTICA_BUILD = 21737
TARGET_BALLISTICA_VERSION = '1.7.32'

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@ -322,7 +322,7 @@ void AudioServer::OnAppStartInThread_() {
openalsoft_android_log_.clear();
}
alcCloseDevice(device);
g_core->platform->SleepSeconds(1.0);
g_core->platform->SleepSeconds(2.0);
device = alcOpenDevice(al_device_name);
alGetError(); // Clear any errors.
@ -906,6 +906,11 @@ void AudioServer::ProcessDeviceDisconnects_(seconds_t real_time_seconds) {
ALCint connected{-1};
alcGetIntegerv(device, ALC_CONNECTED, sizeof(connected), &connected);
CHECK_AL_ERROR;
if (connected == 0) {
reconnect_fail_count_++;
} else {
reconnect_fail_count_ = 0;
}
if (connected == 0 && real_time_seconds - last_reset_attempt_time_ > 10.0) {
Log(LogLevel::kInfo, "OpenAL device disconnected; resetting...");
if (g_buildconfig.ostype_android()) {
@ -918,50 +923,70 @@ void AudioServer::ProcessDeviceDisconnects_(seconds_t real_time_seconds) {
auto result = alcResetDeviceSOFT(device, nullptr);
CHECK_AL_ERROR;
Log(LogLevel::kInfo, std::string("alcResetDeviceSOFT returned ")
+ (result == ALC_TRUE ? "ALC_TRUE" : "ALC_FALSE"));
// Log(LogLevel::kInfo, std::string("alcResetDeviceSOFT returned ")
// + (result == ALC_TRUE ? "ALC_TRUE" :
// "ALC_FALSE"));
// Check to see if this brought the device back.
ALCint connected{-1};
alcGetIntegerv(device, ALC_CONNECTED, sizeof(connected), &connected);
CHECK_AL_ERROR;
// ALCint connected{-1};
// alcGetIntegerv(device, ALC_CONNECTED, sizeof(connected), &connected);
// CHECK_AL_ERROR;
// If we were successful, clear out the wait for the next reset.
// Otherwise plugging in headphones and then unplugging them immediately
// will result in 10 seconds of silence.
if (connected == 1) {
if (result == ALC_FALSE) {
Log(LogLevel::kWarning,
"Got ALC_FALSE for alcResetDeviceSOFT but device is now connected. "
"Odd.");
}
if (result == ALC_TRUE) {
last_reset_attempt_time_ = -999.0;
if (g_buildconfig.ostype_android()) {
std::scoped_lock lock(openalsoft_android_log_mutex_);
openalsoft_android_log_ += "DEVICE RESET SUCCESSFUL\n";
}
} else {
if (g_buildconfig.ostype_android()) {
std::scoped_lock lock(openalsoft_android_log_mutex_);
openalsoft_android_log_ += "DEVICE RESET FAILED\n";
}
}
// If we're ever *not* immediately successful, flip on reporting to try
// and figure out what's going on. We then report the next few attempt
// results regardless of outcome.
if (connected == 0) {
report_reset_results_ = true;
}
if (report_reset_results_ && reset_result_reports_remaining_ > 0) {
reset_result_reports_remaining_ -= 1;
if (connected != 0) {
Log(LogLevel::kInfo,
"alcResetDeviceSOFT successfully reconnected device.");
} else {
Log(LogLevel::kError, "alcResetDeviceSOFT failed to reconnect device.");
}
if (g_buildconfig.ostype_android()) {
std::scoped_lock lock(openalsoft_android_log_mutex_);
Log(LogLevel::kWarning,
// and figure out what's going on. After that point we'll report subsequent
// if (connected == 0) {
// report_reset_results_ = true;
// }
// if (report_reset_results_ && reset_result_reports_remaining_ > 0) {
// reset_result_reports_remaining_ -= 1;
// if (connected != 0) {
// Log(LogLevel::kInfo,
// "alcResetDeviceSOFT successfully reconnected device.");
// } else {
// Log(LogLevel::kError, "alcResetDeviceSOFT failed to reconnect
// device.");
// }
// if (g_buildconfig.ostype_android()) {
// std::scoped_lock lock(openalsoft_android_log_mutex_);
// Log(LogLevel::kWarning,
// "------------------------"
// " OPENALSOFT-RECONNECT-LOG-BEGIN ----------------------\n"
// + openalsoft_android_log_
// + "\n-------------------------"
// " OPENALSOFT-RECONNECT-LOG-END -----------------------");
// openalsoft_android_log_.clear();
// }
// }
}
// If we've failed at reconnecting a few times in a row, ship logs.
if (reconnect_fail_count_ == 3) {
if (g_buildconfig.ostype_android()) {
std::scoped_lock lock(openalsoft_android_log_mutex_);
Log(LogLevel::kWarning,
"Got 3 reconnect fails in a row; dumping OpenAL log.\n"
"------------------------"
" OPENALSOFT-RECONNECT-LOG-BEGIN ----------------------\n"
+ openalsoft_android_log_
+ "\n-------------------------"
" OPENALSOFT-RECONNECT-LOG-END -----------------------");
openalsoft_android_log_.clear();
}
openalsoft_android_log_.clear();
}
}
#endif // BA_OPENAL_IS_SOFT

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@ -123,8 +123,9 @@ class AudioServer {
bool suspended_{};
bool shutdown_completed_{};
bool shutting_down_{};
bool report_reset_results_{};
int reset_result_reports_remaining_{3};
// bool report_reset_results_{};
// int reset_result_reports_remaining_{3};
int reconnect_fail_count_{};
int al_source_count_{};
seconds_t last_reset_attempt_time_{-999.0};
seconds_t shutdown_start_time_{};

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@ -2,6 +2,8 @@
#include "ballistica/core/platform/core_platform.h"
#include <stdexcept>
#if !BA_OSTYPE_WINDOWS
#include <dirent.h>
#endif
@ -966,12 +968,26 @@ class NativeStackTraceExecInfo : public NativeStackTrace {
// construction but should do the bare minimum amount of work to store it. Any
// expensive operations such as symbolification should be deferred until
// FormatForDisplay().
NativeStackTraceExecInfo() { nsize_ = backtrace(array_, kMaxStackLevels); }
NativeStackTraceExecInfo() {
nsize_ = backtrace(array_, kMaxStackLevels);
// backtrace() is supposed to clamp return values to the size of
// array we passed; make sure that's happening (debugging odd crash).
if (nsize_ > kMaxStackLevels) {
g_core->platform->LowLevelDebugLog(
"backtrace() yielded " + std::to_string(nsize_)
+ " which is larger than our available size "
+ std::to_string(kMaxStackLevels));
nsize_ = kMaxStackLevels;
}
}
auto FormatForDisplay() noexcept -> std::string override {
try {
std::string s;
char** symbols = backtrace_symbols(array_, nsize_);
if (symbols == nullptr) {
return "backtrace_symbols yielded nullptr";
}
for (int i = 0; i < nsize_; i++) {
const char* symbol = symbols[i];
// Special case for Android: there's usually a horrific mess of a

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@ -39,7 +39,7 @@ auto main(int argc, char** argv) -> int {
namespace ballistica {
// These are set automatically via script; don't modify them here.
const int kEngineBuildNumber = 21735;
const int kEngineBuildNumber = 21737;
const char* kEngineVersion = "1.7.32";
const int kEngineApiVersion = 8;

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@ -50,6 +50,8 @@ def build_openal(arch: str, mode: str) -> None:
# Inject an env var to force Oboe to use OpenSL backend.
opensl_fallback_option = True
# set_game_usage = True
# Get ndk path.
ndk_path = (
subprocess.run(
@ -75,7 +77,8 @@ def build_openal(arch: str, mode: str) -> None:
'checkout',
# '1.23.1',
# '1381a951bea78c67281a2e844e6db1dedbd5ed7c',
'bc83c874ff15b29fdab9b6c0bf40b268345b3026',
# 'bc83c874ff15b29fdab9b6c0bf40b268345b3026',
'59c466077fd6f16af64afcc6260bb61aa4e632dc',
],
check=True,
cwd=builddir,
@ -96,7 +99,7 @@ def build_openal(arch: str, mode: str) -> None:
)
subprocess.run(['git', 'checkout', '1.8.0'], check=True, cwd=builddir_oboe)
if opensl_fallback_option:
if bool(True):
oboepath = f'{builddir}/alc/backends/oboe.cpp'
with open(oboepath, encoding='utf-8') as infile:
txt = infile.read()
@ -134,22 +137,39 @@ def build_openal(arch: str, mode: str) -> None:
' // oboe::convertToText(result)};\n'
),
)
txt = replace_exact(
txt,
(
' builder.setPerformanceMode('
'oboe::PerformanceMode::LowLatency);\n'
),
(
' builder.setPerformanceMode('
'oboe::PerformanceMode::LowLatency);\n'
' if (getenv("BA_OBOE_USE_OPENSLES")) {\n'
' TRACE("BA_OBOE_USE_OPENSLES set;'
' Using OpenSLES\\n");\n'
' builder.setAudioApi(oboe::AudioApi::OpenSLES);\n'
' }\n'
),
)
# Add our fallback option.
if opensl_fallback_option:
txt = replace_exact(
txt,
(
' builder.setPerformanceMode('
'oboe::PerformanceMode::LowLatency);\n'
),
(
' builder.setPerformanceMode('
'oboe::PerformanceMode::LowLatency);\n'
' if (getenv("BA_OBOE_USE_OPENSLES")) {\n'
' TRACE("BA_OBOE_USE_OPENSLES set;'
' Using OpenSLES\\n");\n'
' builder.setAudioApi(oboe::AudioApi::OpenSLES);\n'
' }\n'
),
)
# Set game mode.
# if set_game_usage:
# txt = replace_exact(
# txt,
# (
# ' builder.setPerformanceMode('
# 'oboe::PerformanceMode::LowLatency);\n'
# ),
# (
# ' builder.setPerformanceMode('
# 'oboe::PerformanceMode::LowLatency);\n'
# ' builder.setUsage('
# 'oboe::Usage::Game);\n'
# ),
# )
with open(oboepath, 'w', encoding='utf-8') as outfile:
outfile.write(txt)