more build-staging cleanup

This commit is contained in:
Eric 2023-07-21 17:01:38 -07:00
parent f67232e2a9
commit 2aa9a0761c
No known key found for this signature in database
GPG Key ID: 89C93F0F8D6D5A98
10 changed files with 105 additions and 75 deletions

56
.efrocachemap generated
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@ -4068,26 +4068,26 @@
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@ -4104,14 +4104,14 @@
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"src/ballistica/base/mgen/pyembed/binding_base.inc": "https://files.ballistica.net/cache/ba1/3e/7a/203e2a5d2b5bb42cfe3fd2fe16c2", "src/ballistica/base/mgen/pyembed/binding_base.inc": "https://files.ballistica.net/cache/ba1/3e/7a/203e2a5d2b5bb42cfe3fd2fe16c2",

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@ -2837,6 +2837,7 @@
<w>swipsound</w> <w>swipsound</w>
<w>sylw</w> <w>sylw</w>
<w>symlinked</w> <w>symlinked</w>
<w>symlinking</w>
<w>syncable</w> <w>syncable</w>
<w>syncall</w> <w>syncall</w>
<w>syncalllist</w> <w>syncalllist</w>

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@ -1,4 +1,4 @@
### 1.7.24 (build 21185, api 8, 2023-07-21) ### 1.7.24 (build 21186, api 8, 2023-07-21)
- Due to the cleanup done in 1.7.20, it is now possible to build and run - Due to the cleanup done in 1.7.20, it is now possible to build and run
Ballistica as a 'pure' Python app consisting of binary Python modules loaded Ballistica as a 'pure' Python app consisting of binary Python modules loaded
@ -31,6 +31,9 @@
- `FeatureSet.has_native_python_module` has been renamed to - `FeatureSet.has_native_python_module` has been renamed to
`FeatureSet.has_python_binary_module` for better consistency with related `FeatureSet.has_python_binary_module` for better consistency with related
functionality. functionality.
- Renamed `stage_assets` to `stage_build` and the module it lives in from
`assetstaging` to simply `staging`. The staging stuff now covers more things
than simply asset files so this is a more accurate name.
### 1.7.23 (build 21178, api 8, 2023-07-19) ### 1.7.23 (build 21178, api 8, 2023-07-19)

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@ -243,11 +243,11 @@ prefab-mac-arm64-gui-debug: prefab-mac-arm64-gui-debug-build
prefab-mac-x86-64-gui-debug-build: prereqs assets-cmake \ prefab-mac-x86-64-gui-debug-build: prereqs assets-cmake \
build/prefab/full/mac_x86_64_gui/debug/ballisticakit build/prefab/full/mac_x86_64_gui/debug/ballisticakit
@$(STAGE_ASSETS) -cmake -debug build/prefab/full/mac_x86_64_gui/debug @$(STAGE_BUILD) -cmake -debug build/prefab/full/mac_x86_64_gui/debug
prefab-mac-arm64-gui-debug-build: prereqs assets-cmake \ prefab-mac-arm64-gui-debug-build: prereqs assets-cmake \
build/prefab/full/mac_arm64_gui/debug/ballisticakit build/prefab/full/mac_arm64_gui/debug/ballisticakit
@$(STAGE_ASSETS) -cmake -debug build/prefab/full/mac_arm64_gui/debug @$(STAGE_BUILD) -cmake -debug build/prefab/full/mac_arm64_gui/debug
build/prefab/full/mac_%_gui/debug/ballisticakit: .efrocachemap build/prefab/full/mac_%_gui/debug/ballisticakit: .efrocachemap
@tools/pcommand efrocache_get $@ @tools/pcommand efrocache_get $@
@ -273,11 +273,11 @@ prefab-mac-arm64-gui-release: prefab-mac-arm64-gui_release-build
prefab-mac-x86-64-gui-release-build: prereqs assets-cmake \ prefab-mac-x86-64-gui-release-build: prereqs assets-cmake \
build/prefab/full/mac_x86_64_gui/release/ballisticakit build/prefab/full/mac_x86_64_gui/release/ballisticakit
@$(STAGE_ASSETS) -cmake -release build/prefab/full/mac_x86_64_gui/release @$(STAGE_BUILD) -cmake -release build/prefab/full/mac_x86_64_gui/release
prefab-mac-arm64-gui-release-build: prereqs assets-cmake \ prefab-mac-arm64-gui-release-build: prereqs assets-cmake \
build/prefab/full/mac_arm64_gui/release/ballisticakit build/prefab/full/mac_arm64_gui/release/ballisticakit
@$(STAGE_ASSETS) -cmake -release build/prefab/full/mac_arm64_gui/release @$(STAGE_BUILD) -cmake -release build/prefab/full/mac_arm64_gui/release
build/prefab/full/mac_%_gui/release/ballisticakit: .efrocachemap build/prefab/full/mac_%_gui/release/ballisticakit: .efrocachemap
@tools/pcommand efrocache_get $@ @tools/pcommand efrocache_get $@
@ -303,11 +303,11 @@ prefab-mac-arm64-server-debug: prefab-mac-arm64-server-debug-build
prefab-mac-x86-64-server-debug-build: prereqs assets-server \ prefab-mac-x86-64-server-debug-build: prereqs assets-server \
build/prefab/full/mac_x86_64_server/debug/dist/ballisticakit_headless build/prefab/full/mac_x86_64_server/debug/dist/ballisticakit_headless
@$(STAGE_ASSETS) -cmakeserver -debug build/prefab/full/mac_x86_64_server/debug @$(STAGE_BUILD) -cmakeserver -debug build/prefab/full/mac_x86_64_server/debug
prefab-mac-arm64-server-debug-build: prereqs assets-server \ prefab-mac-arm64-server-debug-build: prereqs assets-server \
build/prefab/full/mac_arm64_server/debug/dist/ballisticakit_headless build/prefab/full/mac_arm64_server/debug/dist/ballisticakit_headless
@$(STAGE_ASSETS) -cmakeserver -debug build/prefab/full/mac_arm64_server/debug @$(STAGE_BUILD) -cmakeserver -debug build/prefab/full/mac_arm64_server/debug
build/prefab/full/mac_%_server/debug/dist/ballisticakit_headless: .efrocachemap build/prefab/full/mac_%_server/debug/dist/ballisticakit_headless: .efrocachemap
@tools/pcommand efrocache_get $@ @tools/pcommand efrocache_get $@
@ -333,12 +333,12 @@ prefab-mac-arm64-server-release: prefab-mac-arm64-server-release-build
prefab-mac-x86-64-server-release-build: prereqs assets-server \ prefab-mac-x86-64-server-release-build: prereqs assets-server \
build/prefab/full/mac_x86_64_server/release/dist/ballisticakit_headless build/prefab/full/mac_x86_64_server/release/dist/ballisticakit_headless
@$(STAGE_ASSETS) -cmakeserver -release \ @$(STAGE_BUILD) -cmakeserver -release \
build/prefab/full/mac_x86_64_server/release build/prefab/full/mac_x86_64_server/release
prefab-mac-arm64-server-release-build: prereqs assets-server \ prefab-mac-arm64-server-release-build: prereqs assets-server \
build/prefab/full/mac_arm64_server/release/dist/ballisticakit_headless build/prefab/full/mac_arm64_server/release/dist/ballisticakit_headless
@$(STAGE_ASSETS) -cmakeserver -release \ @$(STAGE_BUILD) -cmakeserver -release \
build/prefab/full/mac_arm64_server/release build/prefab/full/mac_arm64_server/release
build/prefab/full/mac_%_server/release/dist/ballisticakit_headless: .efrocachemap build/prefab/full/mac_%_server/release/dist/ballisticakit_headless: .efrocachemap
@ -365,11 +365,11 @@ prefab-linux-arm64-gui-debug: prefab-linux-arm64-gui-debug-build
prefab-linux-x86-64-gui-debug-build: prereqs assets-cmake \ prefab-linux-x86-64-gui-debug-build: prereqs assets-cmake \
build/prefab/full/linux_x86_64_gui/debug/ballisticakit build/prefab/full/linux_x86_64_gui/debug/ballisticakit
@$(STAGE_ASSETS) -cmake -debug build/prefab/full/linux_x86_64_gui/debug @$(STAGE_BUILD) -cmake -debug build/prefab/full/linux_x86_64_gui/debug
prefab-linux-arm64-gui-debug-build: prereqs assets-cmake \ prefab-linux-arm64-gui-debug-build: prereqs assets-cmake \
build/prefab/full/linux_arm64_gui/debug/ballisticakit build/prefab/full/linux_arm64_gui/debug/ballisticakit
@$(STAGE_ASSETS) -cmake -debug build/prefab/full/linux_arm64_gui/debug @$(STAGE_BUILD) -cmake -debug build/prefab/full/linux_arm64_gui/debug
build/prefab/full/linux_%_gui/debug/ballisticakit: .efrocachemap build/prefab/full/linux_%_gui/debug/ballisticakit: .efrocachemap
@tools/pcommand efrocache_get $@ @tools/pcommand efrocache_get $@
@ -395,11 +395,11 @@ prefab-linux-arm64-gui-release: prefab-linux-arm64-gui-release-build
prefab-linux-x86-64-gui-release-build: prereqs assets-cmake \ prefab-linux-x86-64-gui-release-build: prereqs assets-cmake \
build/prefab/full/linux_x86_64_gui/release/ballisticakit build/prefab/full/linux_x86_64_gui/release/ballisticakit
@$(STAGE_ASSETS) -cmake -release build/prefab/full/linux_x86_64_gui/release @$(STAGE_BUILD) -cmake -release build/prefab/full/linux_x86_64_gui/release
prefab-linux-arm64-gui-release-build: prereqs assets-cmake \ prefab-linux-arm64-gui-release-build: prereqs assets-cmake \
build/prefab/full/linux_arm64_gui/release/ballisticakit build/prefab/full/linux_arm64_gui/release/ballisticakit
@$(STAGE_ASSETS) -cmake -release build/prefab/full/linux_arm64_gui/release @$(STAGE_BUILD) -cmake -release build/prefab/full/linux_arm64_gui/release
build/prefab/full/linux_%_gui/release/ballisticakit: .efrocachemap build/prefab/full/linux_%_gui/release/ballisticakit: .efrocachemap
@tools/pcommand efrocache_get $@ @tools/pcommand efrocache_get $@
@ -425,12 +425,12 @@ prefab-linux-arm64-server-debug: prefab-linux-arm64-server-debug-build
prefab-linux-x86-64-server-debug-build: prereqs assets-server \ prefab-linux-x86-64-server-debug-build: prereqs assets-server \
build/prefab/full/linux_x86_64_server/debug/dist/ballisticakit_headless build/prefab/full/linux_x86_64_server/debug/dist/ballisticakit_headless
@$(STAGE_ASSETS) -cmakeserver -debug \ @$(STAGE_BUILD) -cmakeserver -debug \
build/prefab/full/linux_x86_64_server/debug build/prefab/full/linux_x86_64_server/debug
prefab-linux-arm64-server-debug-build: prereqs assets-server \ prefab-linux-arm64-server-debug-build: prereqs assets-server \
build/prefab/full/linux_arm64_server/debug/dist/ballisticakit_headless build/prefab/full/linux_arm64_server/debug/dist/ballisticakit_headless
@$(STAGE_ASSETS) -cmakeserver -debug \ @$(STAGE_BUILD) -cmakeserver -debug \
build/prefab/full/linux_arm64_server/debug build/prefab/full/linux_arm64_server/debug
build/prefab/full/linux_%_server/debug/dist/ballisticakit_headless: .efrocachemap build/prefab/full/linux_%_server/debug/dist/ballisticakit_headless: .efrocachemap
@ -457,12 +457,12 @@ prefab-linux-arm64-server-release: prefab-linux-arm64-server-release-build
prefab-linux-x86-64-server-release-build: prereqs assets-server \ prefab-linux-x86-64-server-release-build: prereqs assets-server \
build/prefab/full/linux_x86_64_server/release/dist/ballisticakit_headless build/prefab/full/linux_x86_64_server/release/dist/ballisticakit_headless
@$(STAGE_ASSETS) -cmakeserver -release \ @$(STAGE_BUILD) -cmakeserver -release \
build/prefab/full/linux_x86_64_server/release build/prefab/full/linux_x86_64_server/release
prefab-linux-arm64-server-release-build: prereqs assets-server \ prefab-linux-arm64-server-release-build: prereqs assets-server \
build/prefab/full/linux_arm64_server/release/dist/ballisticakit_headless build/prefab/full/linux_arm64_server/release/dist/ballisticakit_headless
@$(STAGE_ASSETS) -cmakeserver -release \ @$(STAGE_BUILD) -cmakeserver -release \
build/prefab/full/linux_arm64_server/release build/prefab/full/linux_arm64_server/release
build/prefab/full/linux_%_server/release/dist/ballisticakit_headless: .efrocachemap build/prefab/full/linux_%_server/release/dist/ballisticakit_headless: .efrocachemap
@ -482,7 +482,7 @@ prefab-windows-x86-gui-debug: prefab-windows-x86-gui-debug-build
prefab-windows-x86-gui-debug-build: prereqs assets-windows-$(WINPLAT_X86) \ prefab-windows-x86-gui-debug-build: prereqs assets-windows-$(WINPLAT_X86) \
build/prefab/full/windows_x86_gui/debug/BallisticaKit.exe build/prefab/full/windows_x86_gui/debug/BallisticaKit.exe
@$(STAGE_ASSETS) -win-$(WINPLAT_X86) -debug \ @$(STAGE_BUILD) -win-$(WINPLAT_X86) -debug \
build/prefab/full/windows_x86_gui/debug build/prefab/full/windows_x86_gui/debug
build/prefab/full/windows_x86_gui/debug/BallisticaKit.exe: .efrocachemap build/prefab/full/windows_x86_gui/debug/BallisticaKit.exe: .efrocachemap
@ -506,7 +506,7 @@ prefab-windows-x86-gui-release: prefab-windows-x86-gui-release-build
prefab-windows-x86-gui-release-build: prereqs \ prefab-windows-x86-gui-release-build: prereqs \
assets-windows-$(WINPLAT_X86) \ assets-windows-$(WINPLAT_X86) \
build/prefab/full/windows_x86_gui/release/BallisticaKit.exe build/prefab/full/windows_x86_gui/release/BallisticaKit.exe
@$(STAGE_ASSETS) -win-$(WINPLAT_X86) -release \ @$(STAGE_BUILD) -win-$(WINPLAT_X86) -release \
build/prefab/full/windows_x86_gui/release build/prefab/full/windows_x86_gui/release
build/prefab/full/windows_x86_gui/release/BallisticaKit.exe: .efrocachemap build/prefab/full/windows_x86_gui/release/BallisticaKit.exe: .efrocachemap
@ -531,7 +531,7 @@ prefab-windows-x86-server-debug: prefab-windows-x86-server-debug-build
prefab-windows-x86-server-debug-build: prereqs \ prefab-windows-x86-server-debug-build: prereqs \
assets-windows-$(WINPLAT_X86) \ assets-windows-$(WINPLAT_X86) \
build/prefab/full/windows_x86_server/debug/dist/BallisticaKitHeadless.exe build/prefab/full/windows_x86_server/debug/dist/BallisticaKitHeadless.exe
@$(STAGE_ASSETS) -winserver-$(WINPLAT_X86) -debug \ @$(STAGE_BUILD) -winserver-$(WINPLAT_X86) -debug \
build/prefab/full/windows_x86_server/debug build/prefab/full/windows_x86_server/debug
build/prefab/full/windows_x86_server/debug/dist/BallisticaKitHeadless.exe: .efrocachemap build/prefab/full/windows_x86_server/debug/dist/BallisticaKitHeadless.exe: .efrocachemap
@ -556,7 +556,7 @@ prefab-windows-x86-server-release: prefab-windows-x86-server-release-build
prefab-windows-x86-server-release-build: prereqs \ prefab-windows-x86-server-release-build: prereqs \
assets-windows-$(WINPLAT_X86) \ assets-windows-$(WINPLAT_X86) \
build/prefab/full/windows_x86_server/release/dist/BallisticaKitHeadless.exe build/prefab/full/windows_x86_server/release/dist/BallisticaKitHeadless.exe
@$(STAGE_ASSETS) -winserver-$(WINPLAT_X86) -release \ @$(STAGE_BUILD) -winserver-$(WINPLAT_X86) -release \
build/prefab/full/windows_x86_server/release build/prefab/full/windows_x86_server/release
build/prefab/full/windows_x86_server/release/dist/BallisticaKitHeadless.exe: .efrocachemap build/prefab/full/windows_x86_server/release/dist/BallisticaKitHeadless.exe: .efrocachemap
@ -931,7 +931,7 @@ WINDOWS_CONFIGURATION ?= Debug
# Stage assets and other files so a built binary will run. # Stage assets and other files so a built binary will run.
windows-staging: assets-windows resources meta windows-staging: assets-windows resources meta
$(STAGE_ASSETS) -win-$(WINPLT) -$(WINCFGLC) \ $(STAGE_BUILD) -win-$(WINPLT) -$(WINCFGLC) \
build/windows/$(WINCFG)_$(WINPLT) build/windows/$(WINCFG)_$(WINPLT)
# Build and run a debug windows build (from WSL). # Build and run a debug windows build (from WSL).
@ -1026,7 +1026,7 @@ cmake-lldb: cmake-build
# Build but don't run it. # Build but don't run it.
cmake-build: assets-cmake resources cmake-binary cmake-build: assets-cmake resources cmake-binary
@$(STAGE_ASSETS) -cmake -$(CM_BT_LC) build/cmake/$(CM_BT_LC) @$(STAGE_BUILD) -cmake -$(CM_BT_LC) build/cmake/$(CM_BT_LC)
@tools/pcommand echo BLD Build complete: BLU build/cmake/$(CM_BT_LC) @tools/pcommand echo BLD Build complete: BLU build/cmake/$(CM_BT_LC)
cmake-binary: meta cmake-binary: meta
@ -1044,7 +1044,7 @@ cmake-server: cmake-server-build
@cd build/cmake/server-$(CM_BT_LC) && ./ballisticakit_server @cd build/cmake/server-$(CM_BT_LC) && ./ballisticakit_server
cmake-server-build: assets-server meta cmake-server-binary cmake-server-build: assets-server meta cmake-server-binary
@$(STAGE_ASSETS) -cmakeserver -$(CM_BT_LC) build/cmake/server-$(CM_BT_LC) @$(STAGE_BUILD) -cmakeserver -$(CM_BT_LC) build/cmake/server-$(CM_BT_LC)
@tools/pcommand echo BLD \ @tools/pcommand echo BLD \
Server build complete: BLU build/cmake/server-$(CM_BT_LC) Server build complete: BLU build/cmake/server-$(CM_BT_LC)
@ -1061,7 +1061,8 @@ cmake-server-clean:
rm -rf build/cmake/server-$(CM_BT_LC) rm -rf build/cmake/server-$(CM_BT_LC)
cmake-modular-build: assets-cmake meta cmake-modular-binary cmake-modular-build: assets-cmake meta cmake-modular-binary
@$(STAGE_ASSETS) -cmakemodular -$(CM_BT_LC) \ @$(STAGE_BUILD) -cmakemodular -$(CM_BT_LC) \
-builddir build/cmake/modular-$(CM_BT_LC) \
build/cmake/modular-$(CM_BT_LC)/staged build/cmake/modular-$(CM_BT_LC)/staged
@tools/pcommand echo BLD \ @tools/pcommand echo BLD \
Modular build complete: BLU build/cmake/modular-$(CM_BT_LC)/staged Modular build complete: BLU build/cmake/modular-$(CM_BT_LC)/staged
@ -1082,8 +1083,8 @@ cmake-modular-clean:
# Stage assets for building/running within CLion. # Stage assets for building/running within CLion.
clion-staging: assets-cmake resources meta clion-staging: assets-cmake resources meta
$(STAGE_ASSETS) -cmake -debug build/clion_debug $(STAGE_BUILD) -cmake -debug build/clion_debug
$(STAGE_ASSETS) -cmake -release build/clion_release $(STAGE_BUILD) -cmake -release build/clion_release
# Tell make which of these targets don't represent files. # Tell make which of these targets don't represent files.
.PHONY: cmake cmake-build cmake-clean cmake-server cmake-server-build \ .PHONY: cmake cmake-build cmake-clean cmake-server cmake-server-build \
@ -1114,7 +1115,7 @@ VERSION = $(shell tools/pcommand version version)
BUILD_NUMBER = $(shell tools/pcommand version build) BUILD_NUMBER = $(shell tools/pcommand version build)
BUILD_DIR = $(PROJ_DIR)/build BUILD_DIR = $(PROJ_DIR)/build
LAZYBUILDDIR = .cache/lazybuild LAZYBUILDDIR = .cache/lazybuild
STAGE_ASSETS = $(PROJ_DIR)/tools/pcommand stage_assets STAGE_BUILD = $(PROJ_DIR)/tools/pcommand stage_build
# Things to ignore when doing root level cleans. Note that we exclude build # Things to ignore when doing root level cleans. Note that we exclude build
# and just blow that away manually; it might contain git repos or other things # and just blow that away manually; it might contain git repos or other things

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@ -1662,6 +1662,7 @@
<w>swiftgeneratepch</w> <w>swiftgeneratepch</w>
<w>swiftmergegeneratedheaders</w> <w>swiftmergegeneratedheaders</w>
<w>symbolification</w> <w>symbolification</w>
<w>symlinking</w>
<w>syscall</w> <w>syscall</w>
<w>syscalls</w> <w>syscalls</w>
<w>sysresponse</w> <w>sysresponse</w>

View File

@ -51,7 +51,7 @@ if TYPE_CHECKING:
# Build number and version of the ballistica binary we expect to be # Build number and version of the ballistica binary we expect to be
# using. # using.
TARGET_BALLISTICA_BUILD = 21185 TARGET_BALLISTICA_BUILD = 21186
TARGET_BALLISTICA_VERSION = '1.7.24' TARGET_BALLISTICA_VERSION = '1.7.24'

View File

@ -39,7 +39,7 @@ auto main(int argc, char** argv) -> int {
namespace ballistica { namespace ballistica {
// These are set automatically via script; don't modify them here. // These are set automatically via script; don't modify them here.
const int kEngineBuildNumber = 21185; const int kEngineBuildNumber = 21186;
const char* kEngineVersion = "1.7.24"; const char* kEngineVersion = "1.7.24";
#if BA_MONOLITHIC_BUILD #if BA_MONOLITHIC_BUILD

View File

@ -804,15 +804,13 @@ def efro_gradle() -> None:
sys.exit(1) sys.exit(1)
def stage_assets() -> None: def stage_build() -> None:
"""Stage assets for a build.""" """Stage assets for a build."""
import batools.assetstaging import batools.staging
from efro.error import CleanError from efro.error import CleanError
try: try:
batools.assetstaging.stage_assets( batools.staging.stage_build(projroot=str(PROJROOT), args=sys.argv[2:])
projroot=str(PROJROOT), args=sys.argv[2:]
)
except CleanError as exc: except CleanError as exc:
exc.pretty_print() exc.pretty_print()
sys.exit(1) sys.exit(1)

View File

@ -11,7 +11,7 @@ import subprocess
from functools import partial from functools import partial
from typing import TYPE_CHECKING from typing import TYPE_CHECKING
from efrotools import PYVER from efrotools import PYVER, extract_arg, extract_flag
if TYPE_CHECKING: if TYPE_CHECKING:
pass pass
@ -25,7 +25,7 @@ if TYPE_CHECKING:
OPT_PYC_SUFFIX = 'cpython-' + PYVER.replace('.', '') + '.opt-1.pyc' OPT_PYC_SUFFIX = 'cpython-' + PYVER.replace('.', '') + '.opt-1.pyc'
def stage_assets(projroot: str, args: list[str] | None = None) -> None: def stage_build(projroot: str, args: list[str] | None = None) -> None:
"""Stage assets for a build.""" """Stage assets for a build."""
if args is None: if args is None:
@ -62,6 +62,8 @@ class AssetStager:
self.tex_suffix: str | None = None self.tex_suffix: str | None = None
self.is_payload_full = False self.is_payload_full = False
self.debug: bool | None = None self.debug: bool | None = None
self.builddir: str | None = None
self.dist_mode: bool = False
def run(self, args: list[str]) -> None: def run(self, args: list[str]) -> None:
"""Do the thing.""" """Do the thing."""
@ -105,6 +107,17 @@ class AssetStager:
raise RuntimeError('Expected at least one argument.') raise RuntimeError('Expected at least one argument.')
platform_arg = args[0] platform_arg = args[0]
# First, look for a few optional args:
# Some build types require a build dir to pull stuff from beyond
# the normal assets dir.
self.builddir = extract_arg(args, '-builddir')
# In some cases we behave differently when building a 'dist'
# version compared to a regular version; copying files in instead
# of symlinking them/etc.
self.dist_mode = extract_flag(args, '-dist')
# Require either -debug or -release in args. # Require either -debug or -release in args.
if '-debug' in args: if '-debug' in args:
self.debug = True self.debug = True
@ -512,18 +525,31 @@ class AssetStager:
if not os.path.exists(dylib_staging_dir): if not os.path.exists(dylib_staging_dir):
os.makedirs(dylib_staging_dir, exist_ok=True) os.makedirs(dylib_staging_dir, exist_ok=True)
# Create a symlink to our original built so. NOTE: Anyone # Create a symlink to our original built so. (or copy the actual
# building final app packages/etc. should replace this with the # file for dist mode)
# actual file. This is just for development.
# FIXME - currently assuming our built .so lives one dir above if self.builddir is None:
# our staging dir; should not be making that assumption. raise RuntimeError("This staging type requires '-builddir' arg.")
built_so_path = f'{self.dst}/../{soname}'
built_so_path = f'{self.builddir}/{soname}'
staged_so_path = f'{dylib_staging_dir}/{soname}' staged_so_path = f'{dylib_staging_dir}/{soname}'
if not os.path.islink(staged_so_path): # Copy the file in for dist mode; otherwise set up a symlink for
relpath = os.path.relpath(built_so_path, dylib_staging_dir) # faster iteration.
subprocess.run(['ln', '-sf', relpath, staged_so_path], check=True) if self.dist_mode:
# Blow away any symlink.
if os.path.islink(staged_so_path):
os.unlink(staged_so_path)
if not os.path.isfile(staged_so_path):
subprocess.run(
['cp', built_so_path, staged_so_path], check=True
)
else:
if not os.path.islink(staged_so_path):
relpath = os.path.relpath(built_so_path, dylib_staging_dir)
subprocess.run(
['ln', '-sf', relpath, staged_so_path], check=True
)
# Ok, now we want to create symlinks for each of our featureset # Ok, now we want to create symlinks for each of our featureset
# Python modules. All of our stuff lives in the same .so and we # Python modules. All of our stuff lives in the same .so and we

View File

@ -97,7 +97,7 @@ from batools.pcommand import (
make_prefab, make_prefab,
lazybuild, lazybuild,
efro_gradle, efro_gradle,
stage_assets, stage_build,
update_project, update_project,
cmake_prep_dir, cmake_prep_dir,
gen_binding_code, gen_binding_code,