Merge pull request #449 from Dliwk/fix-chosen-one

Finish fixing #368
This commit is contained in:
Eric Froemling 2022-06-30 08:53:34 -07:00 committed by GitHub
commit 260b74a06f
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@ -137,9 +137,6 @@ class ChosenOneGame(ba.TeamGameActivity[Player, Team]):
self.setup_standard_powerup_drops()
self._flag_spawn_pos = self.map.get_flag_position(None)
Flag.project_stand(self._flag_spawn_pos)
self._set_chosen_one_player(None)
pos = self._flag_spawn_pos
ba.timer(1.0, call=self._tick, repeat=True)
mat = self._reset_region_material = ba.Material()
@ -156,14 +153,20 @@ class ChosenOneGame(ba.TeamGameActivity[Player, Team]):
),
)
self._reset_region = ba.newnode('region',
attrs={
'position': (pos[0], pos[1] + 0.75,
pos[2]),
'scale': (0.5, 0.5, 0.5),
'type': 'sphere',
'materials': [mat]
})
self._set_chosen_one_player(None)
def _create_reset_region(self) -> None:
assert self._reset_region_material is not None
assert self._flag_spawn_pos is not None
pos = self._flag_spawn_pos
self._reset_region = ba.newnode(
'region',
attrs={
'position': (pos[0], pos[1] + 0.75, pos[2]),
'scale': (0.5, 0.5, 0.5),
'type': 'sphere',
'materials': [self._reset_region_material]
})
def _get_chosen_one_player(self) -> Player | None:
# Should never return invalid references; return None in that case.
@ -176,14 +179,14 @@ class ChosenOneGame(ba.TeamGameActivity[Player, Team]):
if self._get_chosen_one_player() is not None:
return
# Attempt to get a Player controlling a Spaz that we hit.
# Attempt to get a Actor that we hit.
try:
player = ba.getcollision().opposingnode.getdelegate(
PlayerSpaz, True).getplayer(Player, True)
spaz = ba.getcollision().opposingnode.getdelegate(PlayerSpaz, True)
player = spaz.getplayer(Player, True)
except ba.NotFoundError:
return
if player.is_alive():
if spaz.is_alive():
self._set_chosen_one_player(player)
def _flash_flag_spawn(self) -> None:
@ -278,6 +281,10 @@ class ChosenOneGame(ba.TeamGameActivity[Player, Team]):
# Also an extra momentary flash.
self._flash_flag_spawn()
# Re-create our flag region in case if someone is waiting for
# flag right there:
self._create_reset_region()
else:
if player.actor:
self._flag = None