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https://github.com/RYDE-WORK/ballistica.git
synced 2026-01-25 00:13:27 +08:00
commit
260b74a06f
@ -137,9 +137,6 @@ class ChosenOneGame(ba.TeamGameActivity[Player, Team]):
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self.setup_standard_powerup_drops()
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self._flag_spawn_pos = self.map.get_flag_position(None)
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Flag.project_stand(self._flag_spawn_pos)
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self._set_chosen_one_player(None)
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pos = self._flag_spawn_pos
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ba.timer(1.0, call=self._tick, repeat=True)
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mat = self._reset_region_material = ba.Material()
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@ -156,14 +153,20 @@ class ChosenOneGame(ba.TeamGameActivity[Player, Team]):
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),
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)
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self._reset_region = ba.newnode('region',
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attrs={
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'position': (pos[0], pos[1] + 0.75,
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pos[2]),
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'scale': (0.5, 0.5, 0.5),
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'type': 'sphere',
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'materials': [mat]
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})
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self._set_chosen_one_player(None)
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def _create_reset_region(self) -> None:
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assert self._reset_region_material is not None
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assert self._flag_spawn_pos is not None
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pos = self._flag_spawn_pos
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self._reset_region = ba.newnode(
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'region',
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attrs={
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'position': (pos[0], pos[1] + 0.75, pos[2]),
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'scale': (0.5, 0.5, 0.5),
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'type': 'sphere',
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'materials': [self._reset_region_material]
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})
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def _get_chosen_one_player(self) -> Player | None:
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# Should never return invalid references; return None in that case.
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@ -176,14 +179,14 @@ class ChosenOneGame(ba.TeamGameActivity[Player, Team]):
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if self._get_chosen_one_player() is not None:
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return
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# Attempt to get a Player controlling a Spaz that we hit.
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# Attempt to get a Actor that we hit.
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try:
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player = ba.getcollision().opposingnode.getdelegate(
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PlayerSpaz, True).getplayer(Player, True)
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spaz = ba.getcollision().opposingnode.getdelegate(PlayerSpaz, True)
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player = spaz.getplayer(Player, True)
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except ba.NotFoundError:
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return
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if player.is_alive():
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if spaz.is_alive():
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self._set_chosen_one_player(player)
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def _flash_flag_spawn(self) -> None:
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@ -278,6 +281,10 @@ class ChosenOneGame(ba.TeamGameActivity[Player, Team]):
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# Also an extra momentary flash.
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self._flash_flag_spawn()
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# Re-create our flag region in case if someone is waiting for
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# flag right there:
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self._create_reset_region()
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else:
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if player.actor:
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self._flag = None
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