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Added _ba.can_display_full_unicode()
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commit
2552dd0767
@ -3927,16 +3927,16 @@
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"assets/build/windows/Win32/ucrtbased.dll": "https://files.ballistica.net/cache/ba1/b5/85/f8b6d0558ddb87267f34254b1450",
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"assets/build/windows/Win32/vc_redist.x86.exe": "https://files.ballistica.net/cache/ba1/1c/e1/4a1a2eddda2f4aebd5f8b64ab08e",
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"assets/build/windows/Win32/vcruntime140d.dll": "https://files.ballistica.net/cache/ba1/50/8d/bc2600ac9491f1b14d659709451f",
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"build/prefab/linux-server/debug/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/5a/b6/9438d9e41b904ee9eae03cf75c6a",
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"build/prefab/linux-server/release/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/fa/69/648eaa2307e930481d970a9a32db",
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"build/prefab/linux/debug/ballisticacore": "https://files.ballistica.net/cache/ba1/46/f8/bc3c101d36d1bb1c47d938ca8d0b",
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"build/prefab/linux/release/ballisticacore": "https://files.ballistica.net/cache/ba1/00/8c/6d078695eab35493bd0cfd2d3523",
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"build/prefab/mac-server/debug/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/77/88/8c0de232370da88bff994864423c",
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"build/prefab/mac-server/release/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/b0/4a/4b393c9ebb03e57fbc9030d4a501",
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"build/prefab/mac/debug/ballisticacore": "https://files.ballistica.net/cache/ba1/16/e1/6e24960e5d0bdccc103ec8f85f37",
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"build/prefab/mac/release/ballisticacore": "https://files.ballistica.net/cache/ba1/8d/eb/77425b1f9f65f9aa081a5851ea24",
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"build/prefab/windows-server/debug/dist/ballisticacore_headless.exe": "https://files.ballistica.net/cache/ba1/81/8e/0a81b48a997ae8d2a928ee23b950",
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"build/prefab/windows-server/release/dist/ballisticacore_headless.exe": "https://files.ballistica.net/cache/ba1/70/32/de7a5b3c0b1afceaf2e6bc1a3441",
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"build/prefab/windows/debug/BallisticaCore.exe": "https://files.ballistica.net/cache/ba1/25/25/9abf87f1717182796a362b733ae3",
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"build/prefab/windows/release/BallisticaCore.exe": "https://files.ballistica.net/cache/ba1/9d/fe/b6ae85178385d36d35aad37e584e"
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"build/prefab/linux-server/debug/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/41/b4/93f8ac61e4b0fad27790b896a79c",
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"build/prefab/linux-server/release/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/b9/fe/9e8a1711d318c8f446ce42e2c8b4",
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"build/prefab/linux/debug/ballisticacore": "https://files.ballistica.net/cache/ba1/8d/47/ca91d44facaca3201e8b82f487ed",
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"build/prefab/linux/release/ballisticacore": "https://files.ballistica.net/cache/ba1/64/bc/97857879f57276567e99db0351dc",
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"build/prefab/mac-server/debug/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/55/54/9725e0bb80d6fbb67e8033eb36a6",
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"build/prefab/mac-server/release/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/d3/86/aa9ca99515ffa5676c960245659f",
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"build/prefab/mac/debug/ballisticacore": "https://files.ballistica.net/cache/ba1/a7/59/1a087718dbcdde6ffd17aa0b2bfa",
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"build/prefab/mac/release/ballisticacore": "https://files.ballistica.net/cache/ba1/ce/aa/17c53dbb9513d5ef3b8c0ccde6cf",
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"build/prefab/windows-server/debug/dist/ballisticacore_headless.exe": "https://files.ballistica.net/cache/ba1/b5/a5/762949cfbeed5695589f64935731",
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"build/prefab/windows-server/release/dist/ballisticacore_headless.exe": "https://files.ballistica.net/cache/ba1/8b/dd/649721def17a01fb687472104826",
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"build/prefab/windows/debug/BallisticaCore.exe": "https://files.ballistica.net/cache/ba1/82/0c/0a18430efea41ac56987472aa8ec",
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"build/prefab/windows/release/BallisticaCore.exe": "https://files.ballistica.net/cache/ba1/78/5d/00a738e0c764f0cc2427c5efe2f0"
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}
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1
.idea/dictionaries/ericf.xml
generated
1
.idea/dictionaries/ericf.xml
generated
@ -2091,6 +2091,7 @@
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<w>tzinfos</w>
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<w>uadfc</w>
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<w>uber</w>
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<w>ucrtbased</w>
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<w>ugrade</w>
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<w>uibounds</w>
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<w>uicleanup</w>
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@ -1,7 +1,8 @@
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### 1.5.24 (20160)
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### 1.5.24 (20161)
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- Upgraded Python from version 3.7 to 3.8. This is a substantial change (though nothing like the previous update from 2.7 to 3.7) so please holler if anything is broken. These updates will happen once every year or two now..
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- Windows debug builds now use Python debug libraries. This should hopefully catch more errors that would otherwise go undetected and potentially cause crashes.
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- Switched windows builds to use 'fast' mode math instead of 'strict'. This should make the game run more efficiently (similar modes are already in use on other platforms) but holler if any odd breakage happens such as things falling through floors (more often than the occasional random fluke-y case that happens now).
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- Added _ba.can_display_full_unicode() for any code that wants to avoid printing things that won't show up locally.
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### 1.5.23 (20146)
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- Fixed the shebang line in `bombsquad_server` file by using `-S` flag for `/usr/bin/env`.
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@ -1357,6 +1357,9 @@ def appnameupper() -> str:
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"""appnameupper() -> str
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(internal)
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Return whether this build of the game can display full unicode such as
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Emoji, Asian languages, etc.
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"""
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return str()
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@ -1478,6 +1481,14 @@ def camerashake(intensity: float = 1.0) -> None:
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return None
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def can_display_full_unicode() -> bool:
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"""can_display_full_unicode() -> bool
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(internal)
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"""
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return bool()
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def can_show_ad() -> bool:
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"""can_show_ad() -> bool
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@ -88,7 +88,7 @@ class App:
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if (language in {
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'Chinese', 'ChineseTraditional', 'Persian', 'Korean', 'Arabic',
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'Hindi', 'Vietnamese'
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} and self.platform in ('windows', 'linux')):
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} and not _ba.can_display_full_unicode()):
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return False
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return True
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@ -1,5 +1,5 @@
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<!-- THIS FILE IS AUTO GENERATED; DO NOT EDIT BY HAND -->
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<h4><em>last updated on 2020-07-28 for Ballistica version 1.5.24 build 20159</em></h4>
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<h4><em>last updated on 2020-08-02 for Ballistica version 1.5.24 build 20160</em></h4>
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<p>This page documents the Python classes and functions in the 'ba' module,
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which are the ones most relevant to modding in Ballistica. If you come across something you feel should be included here or could be better explained, please <a href="mailto:support@froemling.net">let me know</a>. Happy modding!</p>
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<hr>
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