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tidying
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@ -4060,26 +4060,26 @@
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"build/assets/windows/Win32/ucrtbased.dll": "2def5335207d41b21b9823f6805997f1",
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"build/assets/windows/Win32/vc_redist.x86.exe": "b08a55e2e77623fe657bea24f223a3ae",
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"build/prefab/full/windows_x86_gui/debug/BallisticaKit.exe": "e811ccf9db0ae385f93ecbde127ce068",
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"build/prefab/full/windows_x86_server/debug/dist/BallisticaKitHeadless.exe": "833f2039517a2f7f87462fa799801a36",
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"build/prefab/full/windows_x86_server/release/dist/BallisticaKitHeadless.exe": "a0506d52bc0ec8c41744aef0886dc204",
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"build/prefab/lib/linux_arm64_gui/debug/libballisticaplus.a": "db535f0ca1e01af825f75f204fbc8928",
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"build/prefab/lib/linux_arm64_gui/release/libballisticaplus.a": "97d51afca996ae15b61fd9f409a00459",
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"build/prefab/lib/linux_arm64_server/debug/libballisticaplus.a": "db535f0ca1e01af825f75f204fbc8928",
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16
CHANGELOG.md
16
CHANGELOG.md
@ -1,4 +1,4 @@
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### 1.7.33 (build 21751, api 8, 2024-01-05)
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### 1.7.33 (build 21753, api 8, 2024-01-05)
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- Stress test input-devices are now a bit smarter; they won't press any buttons
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while UIs are up (this could cause lots of chaos if it happened).
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- Added a 'Show Demos When Idle' option in advanced settings. If enabled, the
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@ -483,7 +483,7 @@
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you run into any problems because of this and we can make an option to use the
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old behavior where Ballistica's app and site paths get placed at the end.
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- It is now possible to manually run the app loop even on monolithic builds;
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just do `PYTHONPATH=ba_data/python ./ballisticacore -c "import baenv;
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just do `PYTHONPATH=ba_data/python ./ballisticakit -c "import baenv;
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baenv.configure(); import babase; babase.app.run()"`. This is basically the
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same thing modular builds are doing except that they use a regular Python
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interpreter instead of the ballisticakit binary.
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@ -814,7 +814,7 @@
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future, the default BallisticaKit app may be expanded with editing
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functionality and I feel the name 'Kit' fits better for something used that
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way than 'Core' does.
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- The `ballisticakit_internal` precompiled library has been renamed to
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- The `ballisticacore_internal` precompiled library has been renamed to
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`ballistica_plus`. This name better describes what it actually is (basically
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precompiled native portion of the `plus` feature set). Also by removing the
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'kit' from the end it will no longer be renamed in spinoff projects, meaning
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@ -1566,7 +1566,7 @@
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`prefab-gui-debug` (more consistent with the existing `prefab-server-debug`
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targets).
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- Windows builds now go to build/windows instead of
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`ballisticakit_windows/build`.
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`ballisticacore_windows/build`.
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- Lots of project reorganization to allow things such as documentation or the
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dummy `_ba.py` module to be rebuilt from the public repo.
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- Added network flood attack mitigation.
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@ -2222,7 +2222,7 @@
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### 1.4.111 (14286)
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- BallisticaKit Pro now unlocks 2 additional characters
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- BombSquad Pro now unlocks 2 additional characters
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- multi-line chat messages are now clamped down to 1 line; should prevent
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annoying multi-line fullscreen message spam
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@ -2299,7 +2299,7 @@
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### 1.4.95 (14236)
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- added a port option to the config, so it's now possible to host multiple
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parties on one machine (note that ballisticakit 1.4.95+ is required to connect
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parties on one machine (note that bombsquad 1.4.95+ is required to connect
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ports aside from 43210)
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### 1.4.95 (14234)
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@ -2309,14 +2309,14 @@
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### 1.4.95 (14233)
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- ballisticakit (both `bs_headless` and regular) now reads commands from
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- bombsquad (both `bs_headless` and regular) now reads commands from
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standard input, making it easier to run commands via scripts or the terminal
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- server now runs using a 'server' account-type instead of the local 'device'
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account. (avoids daily-ticket-reward messages and other stuff that's not
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relevant to servers)
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- the server script now passes args to the game as a json file instead of
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individual args; this should keep things cleaner and more expandable
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- the `ballisticakit_server` script also now reads commands from stdin, allowing
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- the `bombsquad_server` script also now reads commands from stdin, allowing
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reconfiguring server settings on the fly
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- added more options such as the ability to set game series lengths and to host
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a non-public party
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@ -52,7 +52,7 @@ if TYPE_CHECKING:
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# Build number and version of the ballistica binary we expect to be
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# using.
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TARGET_BALLISTICA_BUILD = 21751
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TARGET_BALLISTICA_BUILD = 21753
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TARGET_BALLISTICA_VERSION = '1.7.33'
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@ -39,7 +39,7 @@ auto main(int argc, char** argv) -> int {
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namespace ballistica {
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// These are set automatically via script; don't modify them here.
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const int kEngineBuildNumber = 21751;
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const int kEngineBuildNumber = 21753;
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const char* kEngineVersion = "1.7.33";
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const int kEngineApiVersion = 8;
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