This commit is contained in:
Eric 2024-01-05 14:13:04 -08:00
parent 6f2382fe69
commit 23bee35787
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4 changed files with 30 additions and 30 deletions

40
.efrocachemap generated
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@ -4060,26 +4060,26 @@
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@ -1,4 +1,4 @@
### 1.7.33 (build 21751, api 8, 2024-01-05)
### 1.7.33 (build 21753, api 8, 2024-01-05)
- Stress test input-devices are now a bit smarter; they won't press any buttons
while UIs are up (this could cause lots of chaos if it happened).
- Added a 'Show Demos When Idle' option in advanced settings. If enabled, the
@ -483,7 +483,7 @@
you run into any problems because of this and we can make an option to use the
old behavior where Ballistica's app and site paths get placed at the end.
- It is now possible to manually run the app loop even on monolithic builds;
just do `PYTHONPATH=ba_data/python ./ballisticacore -c "import baenv;
just do `PYTHONPATH=ba_data/python ./ballisticakit -c "import baenv;
baenv.configure(); import babase; babase.app.run()"`. This is basically the
same thing modular builds are doing except that they use a regular Python
interpreter instead of the ballisticakit binary.
@ -814,7 +814,7 @@
future, the default BallisticaKit app may be expanded with editing
functionality and I feel the name 'Kit' fits better for something used that
way than 'Core' does.
- The `ballisticakit_internal` precompiled library has been renamed to
- The `ballisticacore_internal` precompiled library has been renamed to
`ballistica_plus`. This name better describes what it actually is (basically
precompiled native portion of the `plus` feature set). Also by removing the
'kit' from the end it will no longer be renamed in spinoff projects, meaning
@ -1566,7 +1566,7 @@
`prefab-gui-debug` (more consistent with the existing `prefab-server-debug`
targets).
- Windows builds now go to build/windows instead of
`ballisticakit_windows/build`.
`ballisticacore_windows/build`.
- Lots of project reorganization to allow things such as documentation or the
dummy `_ba.py` module to be rebuilt from the public repo.
- Added network flood attack mitigation.
@ -2222,7 +2222,7 @@
### 1.4.111 (14286)
- BallisticaKit Pro now unlocks 2 additional characters
- BombSquad Pro now unlocks 2 additional characters
- multi-line chat messages are now clamped down to 1 line; should prevent
annoying multi-line fullscreen message spam
@ -2299,7 +2299,7 @@
### 1.4.95 (14236)
- added a port option to the config, so it's now possible to host multiple
parties on one machine (note that ballisticakit 1.4.95+ is required to connect
parties on one machine (note that bombsquad 1.4.95+ is required to connect
ports aside from 43210)
### 1.4.95 (14234)
@ -2309,14 +2309,14 @@
### 1.4.95 (14233)
- ballisticakit (both `bs_headless` and regular) now reads commands from
- bombsquad (both `bs_headless` and regular) now reads commands from
standard input, making it easier to run commands via scripts or the terminal
- server now runs using a 'server' account-type instead of the local 'device'
account. (avoids daily-ticket-reward messages and other stuff that's not
relevant to servers)
- the server script now passes args to the game as a json file instead of
individual args; this should keep things cleaner and more expandable
- the `ballisticakit_server` script also now reads commands from stdin, allowing
- the `bombsquad_server` script also now reads commands from stdin, allowing
reconfiguring server settings on the fly
- added more options such as the ability to set game series lengths and to host
a non-public party

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@ -52,7 +52,7 @@ if TYPE_CHECKING:
# Build number and version of the ballistica binary we expect to be
# using.
TARGET_BALLISTICA_BUILD = 21751
TARGET_BALLISTICA_BUILD = 21753
TARGET_BALLISTICA_VERSION = '1.7.33'

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@ -39,7 +39,7 @@ auto main(int argc, char** argv) -> int {
namespace ballistica {
// These are set automatically via script; don't modify them here.
const int kEngineBuildNumber = 21751;
const int kEngineBuildNumber = 21753;
const char* kEngineVersion = "1.7.33";
const int kEngineApiVersion = 8;