diff --git a/assets/src/ba_data/python/ba/_plugin.py b/assets/src/ba_data/python/ba/_plugin.py index b71c3c60..699cc84e 100644 --- a/assets/src/ba_data/python/ba/_plugin.py +++ b/assets/src/ba_data/python/ba/_plugin.py @@ -119,7 +119,7 @@ class PluginSubsystem: ) _ba.log( f'{len(disappeared_plugs)} plugin(s) no longer found:' - f' {disappeared_plugs}', + f' {str(disappeared_plugs)[1:-1]}.', to_server=False) for goneplug in disappeared_plugs: del _ba.app.config['Plugins'][goneplug] diff --git a/assets/src/ba_data/python/bastd/actor/spaz.py b/assets/src/ba_data/python/bastd/actor/spaz.py index 194ac825..5362c2f3 100644 --- a/assets/src/ba_data/python/bastd/actor/spaz.py +++ b/assets/src/ba_data/python/bastd/actor/spaz.py @@ -606,6 +606,7 @@ class Spaz(ba.Actor): """ assert self.node self.node.boxing_gloves = True + self._has_boxing_gloves = True if self._demo_mode: # Preserve old behavior. self._punch_power_scale = 1.7 self._punch_cooldown = 300 @@ -754,7 +755,6 @@ class Spaz(ba.Actor): ba.WeakCall(self._bomb_wear_off), timeformat=ba.TimeFormat.MILLISECONDS)) elif msg.poweruptype == 'punch': - self._has_boxing_gloves = True tex = PowerupBoxFactory.get().tex_punch self._flash_billboard(tex) self.equip_boxing_gloves()