diff --git a/assets/src/ba_data/python/bastd/actor/spaz.py b/assets/src/ba_data/python/bastd/actor/spaz.py index 919e974b..31114d7f 100644 --- a/assets/src/ba_data/python/bastd/actor/spaz.py +++ b/assets/src/ba_data/python/bastd/actor/spaz.py @@ -966,7 +966,7 @@ class Spaz(ba.Actor): self.on_punched(damage) # If damage was significant, lets show it. - if damage > 350: + if damage >= 350: assert msg.force_direction is not None ba.show_damage_count('-' + str(int(damage / 10)) + '%', msg.pos, msg.force_direction) @@ -977,10 +977,10 @@ class Spaz(ba.Actor): ba.playsound(SpazFactory.get().punch_sound_stronger, 1.0, position=self.node.position) - if damage > 500: + if damage >= 500: sounds = SpazFactory.get().punch_sound_strong sound = sounds[random.randrange(len(sounds))] - elif damage > 300: + elif damage >= 300: sound = SpazFactory.get().punch_sound else: sound = SpazFactory.get().punch_sound_weak