setting shenanigans

This commit is contained in:
TrialTemp 2024-01-11 19:36:46 -06:00
parent d0c7b4497b
commit 1043a38d9d

View File

@ -23,6 +23,7 @@ class RespawnIcon:
def __init__(self, player: bs.Player, respawn_time: float):
"""Instantiate with a Player and respawn_time (in seconds)."""
self._visible = True
self._dots_epic_only = False
on_right, offs_extra, respawn_icons = self._get_context(player)
@ -110,26 +111,33 @@ class RespawnIcon:
)
)
dpos = [ipos[0] + (7 if on_right else -7), ipos[1] - 16]
self._dec_text: bs.NodeActor | None = bs.NodeActor(
bs.newnode(
'text',
attrs={
'position': dpos,
'h_attach': 'right' if on_right else 'left',
'h_align': 'right' if on_right else 'left',
'scale': 0.65,
'shadow': 0.5,
'flatness': 0.5,
'v_attach': 'top',
'color': bs.safecolor(icon['tint_color']),
'text': '...',
},
self._dec_text: bs.NodeActor | None = None
if (
self._dots_epic_only
and bs.getactivity().globalsnode.slow_motion
or not self._dots_epic_only
):
self._dec_text = bs.NodeActor(
bs.newnode(
'text',
attrs={
'position': dpos,
'h_attach': 'right' if on_right else 'left',
'h_align': 'right' if on_right else 'left',
'scale': 0.65,
'shadow': 0.5,
'flatness': 0.5,
'v_attach': 'top',
'color': bs.safecolor(icon['tint_color']),
'text': '',
},
)
)
)
assert self._text.node
bs.animate(self._text.node, 'scale', {0: 0, 0.1: 0.9})
bs.animate(self._dec_text.node, 'scale', {0: 0, 0.1: 0.65})
if self._dec_text:
bs.animate(self._dec_text.node, 'scale', {0: 0, 0.1: 0.65})
self._respawn_time = bs.time() + respawn_time
self._update()
@ -146,7 +154,7 @@ class RespawnIcon:
"""Return info on where we should be shown and stored."""
activity = bs.getactivity()
if isinstance(bs.getsession(), bs.DualTeamSession):
if isinstance(activity.session, bs.DualTeamSession):
on_right = player.team.id % 2 == 1
# Store a list of icons in the team.
@ -181,10 +189,11 @@ class RespawnIcon:
assert self._text is not None
if self._text.node:
self._text.node.text = str(remaining)
self._dec_text.node.text = '...'
bs.timer(0.25, dec_step)
bs.timer(0.5, dec_step)
bs.timer(0.75, dec_step)
if self._dec_text:
self._dec_text.node.text = '...'
bs.timer(0.25, dec_step)
bs.timer(0.5, dec_step)
bs.timer(0.75, dec_step)
else:
self._visible = False
self._image = (