mirror of
https://github.com/RYDE-WORK/ballistica.git
synced 2026-02-05 15:03:33 +08:00
added dynamic sizing to credits window
This commit is contained in:
parent
b25ab7f8b8
commit
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48
.efrocachemap
generated
48
.efrocachemap
generated
@ -4174,22 +4174,22 @@
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"build/assets/windows/Win32/ucrtbased.dll": "bfd1180c269d3950b76f35a63655e9e1",
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"build/assets/windows/Win32/ucrtbased.dll": "bfd1180c269d3950b76f35a63655e9e1",
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"build/assets/windows/Win32/vc_redist.x86.exe": "15a5f1f876503885adbdf5b3989b3718",
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"build/assets/windows/Win32/vc_redist.x86.exe": "15a5f1f876503885adbdf5b3989b3718",
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"build/assets/windows/Win32/vcruntime140d.dll": "865b2af4d1e26a1a8073c89acb06e599",
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"build/assets/windows/Win32/vcruntime140d.dll": "865b2af4d1e26a1a8073c89acb06e599",
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"build/prefab/full/linux_arm64_gui/debug/ballisticakit": "284180bebd99d9ab6c80b4980f476520",
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"build/prefab/full/linux_arm64_gui/debug/ballisticakit": "0139a8323d7954bc9f59e27021e6f081",
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"build/prefab/full/linux_arm64_gui/release/ballisticakit": "d399a752be8f05fa169eacd5299a8ea7",
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"build/prefab/full/linux_arm64_gui/release/ballisticakit": "60d2b1d1208874dc5308b09f837bff9e",
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"build/prefab/full/linux_arm64_server/debug/dist/ballisticakit_headless": "25fe2039202be7c3e2f7fca41af08bc7",
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"build/prefab/full/linux_arm64_server/debug/dist/ballisticakit_headless": "8e2c9ec41347fcfbc31196c873a2eb97",
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"build/prefab/full/linux_arm64_server/release/dist/ballisticakit_headless": "f49bdc0ff973c35faaae83bae48a03e3",
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"build/prefab/full/linux_arm64_server/release/dist/ballisticakit_headless": "49a8658db834b4f60e1ad4aab430fb84",
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"build/prefab/full/linux_x86_64_gui/debug/ballisticakit": "3511767e1c0b83f26609cf83ea69cdb2",
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"build/prefab/full/linux_x86_64_gui/debug/ballisticakit": "f8f3a9ab1e0e396c21ca41a3db2d39ca",
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"build/prefab/full/linux_x86_64_gui/release/ballisticakit": "c232ebe3b1f8867fbba90e99b5fd338b",
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"build/prefab/full/linux_x86_64_gui/release/ballisticakit": "903cc1d82af8ccec8f5c263be6306d76",
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"build/prefab/full/linux_x86_64_server/debug/dist/ballisticakit_headless": "5d36df591701239ecf4aab7047bcc59a",
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"build/prefab/full/linux_x86_64_server/debug/dist/ballisticakit_headless": "64cc8d9afc4edd9a9ded04612501e135",
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"build/prefab/full/linux_x86_64_server/release/dist/ballisticakit_headless": "b6f6f83cef188487a65f4cc1422b36a7",
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"build/prefab/full/linux_x86_64_server/release/dist/ballisticakit_headless": "8959e986a3d2746c9d5d5017dc2af04c",
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"build/prefab/full/mac_arm64_gui/debug/ballisticakit": "0cd2af5e637965ee5cd806f3d14b7537",
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"build/prefab/full/mac_arm64_gui/debug/ballisticakit": "33e03322643af2ff56779f5cfdc1626f",
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"build/prefab/full/mac_arm64_gui/release/ballisticakit": "70483766b8daf78848e5d95408cd487e",
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"build/prefab/full/mac_arm64_gui/release/ballisticakit": "477aa76ac9cf6840f76975db188e5038",
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"build/prefab/full/mac_arm64_server/debug/dist/ballisticakit_headless": "425e8aa2a6f0705dca164914f49c3bf6",
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"build/prefab/full/mac_arm64_server/debug/dist/ballisticakit_headless": "6052738c5bed732014d9a56f03244ab7",
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"build/prefab/full/mac_arm64_server/release/dist/ballisticakit_headless": "04ae10a335af46eefb714ca442e7f46a",
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"build/prefab/full/mac_arm64_server/release/dist/ballisticakit_headless": "59add35f81e0db909ec81d84dc51a425",
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"build/prefab/full/windows_x86_gui/debug/BallisticaKit.exe": "83b3ceaac9a3df215b6d4e95d664a38c",
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"build/prefab/full/windows_x86_gui/debug/BallisticaKit.exe": "7bd21174dcff36439b846055ad745286",
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"build/prefab/full/windows_x86_gui/release/BallisticaKit.exe": "9e1a002b88fa660b9142d026cccb8c49",
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"build/prefab/full/windows_x86_gui/release/BallisticaKit.exe": "c60d24bedff1651665b27326260031fc",
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"build/prefab/full/windows_x86_server/debug/dist/BallisticaKitHeadless.exe": "ba0b5d4e36218e665dc4f26145bbac1b",
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"build/prefab/full/windows_x86_server/debug/dist/BallisticaKitHeadless.exe": "5fa4e89475eb3b73a1f17fa05e419ef3",
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"build/prefab/full/windows_x86_server/release/dist/BallisticaKitHeadless.exe": "1aa7f66edfafd0007343fbce1d8aaa18",
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"build/prefab/full/windows_x86_server/release/dist/BallisticaKitHeadless.exe": "3b984f65e13e9533871be1ecfbce9a8c",
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"build/prefab/lib/linux_arm64_gui/debug/libballisticaplus.a": "4d70703c4eba1a402fbc2d997d84aa93",
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"build/prefab/lib/linux_arm64_gui/debug/libballisticaplus.a": "4d70703c4eba1a402fbc2d997d84aa93",
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"build/prefab/lib/linux_arm64_gui/release/libballisticaplus.a": "bb64e2182b1a533679f93c5997f14584",
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"build/prefab/lib/linux_arm64_gui/release/libballisticaplus.a": "bb64e2182b1a533679f93c5997f14584",
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"build/prefab/lib/linux_arm64_server/debug/libballisticaplus.a": "4d70703c4eba1a402fbc2d997d84aa93",
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"build/prefab/lib/linux_arm64_server/debug/libballisticaplus.a": "4d70703c4eba1a402fbc2d997d84aa93",
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@ -4202,14 +4202,14 @@
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"build/prefab/lib/mac_arm64_gui/release/libballisticaplus.a": "116b500c2d57caf06619408b2176e83b",
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"build/prefab/lib/mac_arm64_gui/release/libballisticaplus.a": "116b500c2d57caf06619408b2176e83b",
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"build/prefab/lib/mac_arm64_server/debug/libballisticaplus.a": "e3e9d9c7a94f8cd22939839fd8fbc178",
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"build/prefab/lib/mac_arm64_server/debug/libballisticaplus.a": "e3e9d9c7a94f8cd22939839fd8fbc178",
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"build/prefab/lib/mac_arm64_server/release/libballisticaplus.a": "116b500c2d57caf06619408b2176e83b",
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"build/prefab/lib/mac_arm64_server/release/libballisticaplus.a": "116b500c2d57caf06619408b2176e83b",
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"build/prefab/lib/windows/Debug_Win32/BallisticaKitGenericPlus.lib": "9da3786db2f6a20330ae6f27fbeca3c1",
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"build/prefab/lib/windows/Debug_Win32/BallisticaKitGenericPlus.lib": "c6143598f138540e037f5db00b06dec6",
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"build/prefab/lib/windows/Debug_Win32/BallisticaKitGenericPlus.pdb": "6d8156c1c283fb5851e4a679ac6cc573",
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"build/prefab/lib/windows/Debug_Win32/BallisticaKitGenericPlus.pdb": "e33a3aba6ddfb80b60775607a2cebd8b",
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"build/prefab/lib/windows/Debug_Win32/BallisticaKitHeadlessPlus.lib": "a1826abc76294f4e81d3dc83f1a24063",
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"build/prefab/lib/windows/Debug_Win32/BallisticaKitHeadlessPlus.lib": "020a83e991f6bbe09777f98ddaddd5ea",
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"build/prefab/lib/windows/Debug_Win32/BallisticaKitHeadlessPlus.pdb": "d192cfa87f02152f370e9e2ab4ef2c29",
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"build/prefab/lib/windows/Debug_Win32/BallisticaKitHeadlessPlus.pdb": "c5cf94ba3c780cfe2cc3347203268564",
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"build/prefab/lib/windows/Release_Win32/BallisticaKitGenericPlus.lib": "9cb4d787b43e504cb7ddd363e36bd2c0",
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"build/prefab/lib/windows/Release_Win32/BallisticaKitGenericPlus.lib": "df887a9716c1fdcf01e82fa40907f1c3",
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"build/prefab/lib/windows/Release_Win32/BallisticaKitGenericPlus.pdb": "dafeafd115f43bc352b3ff7194dc65eb",
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"build/prefab/lib/windows/Release_Win32/BallisticaKitGenericPlus.pdb": "b879e1fa05e2e8cb91045b314541445f",
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"build/prefab/lib/windows/Release_Win32/BallisticaKitHeadlessPlus.lib": "7c6744e850b4dec153fd3a92b8dbd9a1",
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"build/prefab/lib/windows/Release_Win32/BallisticaKitHeadlessPlus.lib": "4d4243b7fa84f0d854d34ba1fd20f4a9",
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"build/prefab/lib/windows/Release_Win32/BallisticaKitHeadlessPlus.pdb": "d1a0c9e4826e7c6ca8f5bc7afc87992a",
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"build/prefab/lib/windows/Release_Win32/BallisticaKitHeadlessPlus.pdb": "6297240dd285491699ff076e0923e07b",
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"src/assets/ba_data/python/babase/_mgen/__init__.py": "f885fed7f2ed98ff2ba271f9dbe3391c",
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"src/assets/ba_data/python/babase/_mgen/__init__.py": "f885fed7f2ed98ff2ba271f9dbe3391c",
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"src/assets/ba_data/python/babase/_mgen/enums.py": "794d258d59fd17a61752843a9a0551ad",
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"src/assets/ba_data/python/babase/_mgen/enums.py": "794d258d59fd17a61752843a9a0551ad",
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"src/ballistica/base/mgen/pyembed/binding_base.inc": "06042d31df0ff9af96b99477162e2a91",
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"src/ballistica/base/mgen/pyembed/binding_base.inc": "06042d31df0ff9af96b99477162e2a91",
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@ -1,4 +1,4 @@
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### 1.7.37 (build 22227, api 9, 2025-01-21)
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### 1.7.37 (build 22228, api 9, 2025-01-22)
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- Bumping api version to 9. As you'll see below, there's some UI changes that
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- Bumping api version to 9. As you'll see below, there's some UI changes that
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will require a bit of work for any UI mods to adapt to. If your mods don't
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will require a bit of work for any UI mods to adapt to. If your mods don't
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touch UI stuff at all you can simply bump your api version and call it a day.
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touch UI stuff at all you can simply bump your api version and call it a day.
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@ -53,7 +53,7 @@ if TYPE_CHECKING:
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# Build number and version of the ballistica binary we expect to be
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# Build number and version of the ballistica binary we expect to be
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# using.
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# using.
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TARGET_BALLISTICA_BUILD = 22227
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TARGET_BALLISTICA_BUILD = 22228
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TARGET_BALLISTICA_VERSION = '1.7.37'
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TARGET_BALLISTICA_VERSION = '1.7.37'
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@ -31,8 +31,29 @@ class CreditsWindow(bui.MainWindow):
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assert bui.app.classic is not None
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assert bui.app.classic is not None
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uiscale = bui.app.ui_v1.uiscale
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uiscale = bui.app.ui_v1.uiscale
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width = 990 if uiscale is bui.UIScale.SMALL else 670
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width = 990 if uiscale is bui.UIScale.SMALL else 670
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x_inset = 100 if uiscale is bui.UIScale.SMALL else 0
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height = 750 if uiscale is bui.UIScale.SMALL else 500
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height = 450 if uiscale is bui.UIScale.SMALL else 500
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# Do some fancy math to fill all available screen area up to the
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# size of our backing container. This lets us fit to the exact
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# screen shape at small ui scale.
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screensize = bui.get_virtual_screen_size()
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scale = (
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1.8
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if uiscale is bui.UIScale.SMALL
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else 1.2 if uiscale is bui.UIScale.MEDIUM else 1.0
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)
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# Calc screen size in our local container space and clamp to a
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# bit smaller than our container size.
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target_width = min(width - 80, screensize[0] / scale)
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target_height = min(height - 80, screensize[1] / scale)
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# To get top/left coords, go to the center of our window and
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# offset by half the width/height of our target area.
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yoffs = 0.5 * height + 0.5 * target_height + 30.0
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scroll_width = target_width
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scroll_height = target_height - 29
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scroll_y = yoffs - 58 - scroll_height
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self._r = 'creditsWindow'
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self._r = 'creditsWindow'
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super().__init__(
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super().__init__(
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@ -43,17 +64,12 @@ class CreditsWindow(bui.MainWindow):
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if uiscale is bui.UIScale.SMALL
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if uiscale is bui.UIScale.SMALL
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else 'menu_full'
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else 'menu_full'
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),
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),
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scale=(
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scale=scale,
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1.8
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if uiscale is bui.UIScale.SMALL
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else 1.2 if uiscale is bui.UIScale.MEDIUM else 1.0
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),
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stack_offset=(
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(0, 0) if uiscale is bui.UIScale.SMALL else (0, 0)
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),
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),
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),
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transition=transition,
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transition=transition,
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origin_widget=origin_widget,
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origin_widget=origin_widget,
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# We're affected by screen size only at small ui-scale.
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refresh_on_screen_size_changes=uiscale is bui.UIScale.SMALL,
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)
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)
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if uiscale is bui.UIScale.SMALL:
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if uiscale is bui.UIScale.SMALL:
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@ -63,49 +79,38 @@ class CreditsWindow(bui.MainWindow):
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else:
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else:
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btn = bui.buttonwidget(
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btn = bui.buttonwidget(
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parent=self._root_widget,
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parent=self._root_widget,
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position=(40 + x_inset, height - 62),
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position=(40, yoffs - 46),
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size=(140, 60),
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size=(60, 48),
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scale=0.8,
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scale=0.8,
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label=bui.Lstr(resource='backText'),
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label=bui.charstr(bui.SpecialChar.BACK),
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button_type='back',
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button_type='backSmall',
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on_activate_call=self.main_window_back,
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on_activate_call=self.main_window_back,
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autoselect=True,
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autoselect=True,
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)
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)
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bui.containerwidget(edit=self._root_widget, cancel_button=btn)
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bui.containerwidget(edit=self._root_widget, cancel_button=btn)
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bui.buttonwidget(
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edit=btn,
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button_type='backSmall',
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position=(
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40 + x_inset,
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height - 62 + 5,
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),
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size=(60, 48),
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label=bui.charstr(bui.SpecialChar.BACK),
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)
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bui.textwidget(
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bui.textwidget(
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parent=self._root_widget,
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parent=self._root_widget,
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position=(0, height - (93 if uiscale is bui.UIScale.SMALL else 54)),
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position=(
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size=(width, 30),
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width * 0.5,
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yoffs - (44 if uiscale is bui.UIScale.SMALL else 28),
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),
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size=(0, 0),
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scale=0.8 if uiscale is bui.UIScale.SMALL else 1.0,
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scale=0.8 if uiscale is bui.UIScale.SMALL else 1.0,
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text=bui.Lstr(
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text=bui.Lstr(
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resource=f'{self._r}.titleText',
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resource=f'{self._r}.titleText',
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subs=[('${APP_NAME}', bui.Lstr(resource='titleText'))],
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subs=[('${APP_NAME}', bui.Lstr(resource='titleText'))],
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),
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),
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h_align='center',
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h_align='center',
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color=bui.app.ui_v1.title_color,
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maxwidth=330,
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v_align='center',
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v_align='center',
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color=bui.app.ui_v1.title_color,
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maxwidth=scroll_width * 0.7,
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)
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)
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scroll = bui.scrollwidget(
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scroll = bui.scrollwidget(
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parent=self._root_widget,
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parent=self._root_widget,
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position=(40 + x_inset, 62 if uiscale is bui.UIScale.SMALL else 35),
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size=(scroll_width, scroll_height),
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size=(
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position=(width * 0.5 - scroll_width * 0.5, scroll_y),
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width - (80 + 2 * x_inset),
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height - (160 if uiscale is bui.UIScale.SMALL else 100),
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),
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capture_arrows=True,
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capture_arrows=True,
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border_opacity=0.4,
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border_opacity=0.4,
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)
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)
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@ -391,7 +391,7 @@ class InboxWindow(bui.MainWindow):
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size=(0, 0),
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size=(0, 0),
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h_align='center',
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h_align='center',
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v_align='center',
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v_align='center',
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scale=0.6,
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scale=0.6 if uiscale is bui.UIScale.SMALL else 0.8,
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text=bui.Lstr(resource='inboxText'),
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text=bui.Lstr(resource='inboxText'),
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maxwidth=200,
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maxwidth=200,
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color=bui.app.ui_v1.title_color,
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color=bui.app.ui_v1.title_color,
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@ -39,7 +39,7 @@ auto main(int argc, char** argv) -> int {
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namespace ballistica {
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namespace ballistica {
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// These are set automatically via script; don't modify them here.
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// These are set automatically via script; don't modify them here.
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const int kEngineBuildNumber = 22227;
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const int kEngineBuildNumber = 22228;
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const char* kEngineVersion = "1.7.37";
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const char* kEngineVersion = "1.7.37";
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const int kEngineApiVersion = 9;
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const int kEngineApiVersion = 9;
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