added dynamic sizing to credits window

This commit is contained in:
Eric Froemling 2025-01-22 09:22:11 -08:00
parent b25ab7f8b8
commit 099febc5a3
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6 changed files with 67 additions and 62 deletions

48
.efrocachemap generated
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@ -4174,22 +4174,22 @@
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"build/prefab/full/windows_x86_gui/release/BallisticaKit.exe": "c60d24bedff1651665b27326260031fc",
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@ -4202,14 +4202,14 @@
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@ -1,4 +1,4 @@
### 1.7.37 (build 22227, api 9, 2025-01-21)
### 1.7.37 (build 22228, api 9, 2025-01-22)
- Bumping api version to 9. As you'll see below, there's some UI changes that
will require a bit of work for any UI mods to adapt to. If your mods don't
touch UI stuff at all you can simply bump your api version and call it a day.

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@ -53,7 +53,7 @@ if TYPE_CHECKING:
# Build number and version of the ballistica binary we expect to be
# using.
TARGET_BALLISTICA_BUILD = 22227
TARGET_BALLISTICA_BUILD = 22228
TARGET_BALLISTICA_VERSION = '1.7.37'

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@ -31,8 +31,29 @@ class CreditsWindow(bui.MainWindow):
assert bui.app.classic is not None
uiscale = bui.app.ui_v1.uiscale
width = 990 if uiscale is bui.UIScale.SMALL else 670
x_inset = 100 if uiscale is bui.UIScale.SMALL else 0
height = 450 if uiscale is bui.UIScale.SMALL else 500
height = 750 if uiscale is bui.UIScale.SMALL else 500
# Do some fancy math to fill all available screen area up to the
# size of our backing container. This lets us fit to the exact
# screen shape at small ui scale.
screensize = bui.get_virtual_screen_size()
scale = (
1.8
if uiscale is bui.UIScale.SMALL
else 1.2 if uiscale is bui.UIScale.MEDIUM else 1.0
)
# Calc screen size in our local container space and clamp to a
# bit smaller than our container size.
target_width = min(width - 80, screensize[0] / scale)
target_height = min(height - 80, screensize[1] / scale)
# To get top/left coords, go to the center of our window and
# offset by half the width/height of our target area.
yoffs = 0.5 * height + 0.5 * target_height + 30.0
scroll_width = target_width
scroll_height = target_height - 29
scroll_y = yoffs - 58 - scroll_height
self._r = 'creditsWindow'
super().__init__(
@ -43,17 +64,12 @@ class CreditsWindow(bui.MainWindow):
if uiscale is bui.UIScale.SMALL
else 'menu_full'
),
scale=(
1.8
if uiscale is bui.UIScale.SMALL
else 1.2 if uiscale is bui.UIScale.MEDIUM else 1.0
),
stack_offset=(
(0, 0) if uiscale is bui.UIScale.SMALL else (0, 0)
),
scale=scale,
),
transition=transition,
origin_widget=origin_widget,
# We're affected by screen size only at small ui-scale.
refresh_on_screen_size_changes=uiscale is bui.UIScale.SMALL,
)
if uiscale is bui.UIScale.SMALL:
@ -63,49 +79,38 @@ class CreditsWindow(bui.MainWindow):
else:
btn = bui.buttonwidget(
parent=self._root_widget,
position=(40 + x_inset, height - 62),
size=(140, 60),
position=(40, yoffs - 46),
size=(60, 48),
scale=0.8,
label=bui.Lstr(resource='backText'),
button_type='back',
label=bui.charstr(bui.SpecialChar.BACK),
button_type='backSmall',
on_activate_call=self.main_window_back,
autoselect=True,
)
bui.containerwidget(edit=self._root_widget, cancel_button=btn)
bui.buttonwidget(
edit=btn,
button_type='backSmall',
position=(
40 + x_inset,
height - 62 + 5,
),
size=(60, 48),
label=bui.charstr(bui.SpecialChar.BACK),
)
bui.textwidget(
parent=self._root_widget,
position=(0, height - (93 if uiscale is bui.UIScale.SMALL else 54)),
size=(width, 30),
position=(
width * 0.5,
yoffs - (44 if uiscale is bui.UIScale.SMALL else 28),
),
size=(0, 0),
scale=0.8 if uiscale is bui.UIScale.SMALL else 1.0,
text=bui.Lstr(
resource=f'{self._r}.titleText',
subs=[('${APP_NAME}', bui.Lstr(resource='titleText'))],
),
h_align='center',
color=bui.app.ui_v1.title_color,
maxwidth=330,
v_align='center',
color=bui.app.ui_v1.title_color,
maxwidth=scroll_width * 0.7,
)
scroll = bui.scrollwidget(
parent=self._root_widget,
position=(40 + x_inset, 62 if uiscale is bui.UIScale.SMALL else 35),
size=(
width - (80 + 2 * x_inset),
height - (160 if uiscale is bui.UIScale.SMALL else 100),
),
size=(scroll_width, scroll_height),
position=(width * 0.5 - scroll_width * 0.5, scroll_y),
capture_arrows=True,
border_opacity=0.4,
)

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@ -391,7 +391,7 @@ class InboxWindow(bui.MainWindow):
size=(0, 0),
h_align='center',
v_align='center',
scale=0.6,
scale=0.6 if uiscale is bui.UIScale.SMALL else 0.8,
text=bui.Lstr(resource='inboxText'),
maxwidth=200,
color=bui.app.ui_v1.title_color,

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@ -39,7 +39,7 @@ auto main(int argc, char** argv) -> int {
namespace ballistica {
// These are set automatically via script; don't modify them here.
const int kEngineBuildNumber = 22227;
const int kEngineBuildNumber = 22228;
const char* kEngineVersion = "1.7.37";
const int kEngineApiVersion = 9;