mirror of
https://github.com/RYDE-WORK/ballistica.git
synced 2026-01-26 17:03:14 +08:00
more win work
This commit is contained in:
parent
b724e322a7
commit
08cec94198
@ -3949,10 +3949,10 @@
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"build/prefab/full/mac_x86_64_gui/release/ballisticacore": "https://files.ballistica.net/cache/ba1/d2/9f/8ec15bb92912109fec9f11c63541",
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"build/prefab/full/mac_x86_64_server/debug/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/d9/8d/d65fcf33eb6d33cf5201bd832c11",
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"build/prefab/full/mac_x86_64_server/release/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/99/3c/8be98acc89f793f458aa61e050c2",
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"build/prefab/full/windows_x86_gui/debug/BallisticaCore.exe": "https://files.ballistica.net/cache/ba1/8d/78/97b2a524fdd3e8ba26a88673b756",
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"build/prefab/full/windows_x86_gui/release/BallisticaCore.exe": "https://files.ballistica.net/cache/ba1/e7/86/6107002818b7fb303ea1f19b91e3",
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"build/prefab/full/windows_x86_server/debug/dist/BallisticaCoreHeadless.exe": "https://files.ballistica.net/cache/ba1/94/56/0eba692d01434be62ea65cc38437",
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"build/prefab/full/windows_x86_server/release/dist/BallisticaCoreHeadless.exe": "https://files.ballistica.net/cache/ba1/80/53/079a30edb50a069cfe828ddbc869",
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"build/prefab/full/windows_x86_gui/debug/BallisticaCore.exe": "https://files.ballistica.net/cache/ba1/45/20/cc832b67acf9b2df59dd5f3fa5c4",
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"build/prefab/full/windows_x86_gui/release/BallisticaCore.exe": "https://files.ballistica.net/cache/ba1/33/c8/7679fdc76a7271eccf4a13a891b1",
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"build/prefab/full/windows_x86_server/debug/dist/BallisticaCoreHeadless.exe": "https://files.ballistica.net/cache/ba1/e3/03/85e4eae1bb8231864e1e46554913",
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"build/prefab/full/windows_x86_server/release/dist/BallisticaCoreHeadless.exe": "https://files.ballistica.net/cache/ba1/60/79/2e0070b506a3d9e9370d735c79b4",
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"build/prefab/lib/linux_arm64_gui/debug/libballisticacore_internal.a": "https://files.ballistica.net/cache/ba1/f0/d3/e88910c0724d5d5828598a55b3ac",
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"build/prefab/lib/linux_arm64_gui/release/libballisticacore_internal.a": "https://files.ballistica.net/cache/ba1/72/71/edc3f08a87cc22c1bf069f9b40a2",
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"build/prefab/lib/linux_arm64_server/debug/libballisticacore_internal.a": "https://files.ballistica.net/cache/ba1/a3/a8/c243af3492cfd3dd85a8c48e539b",
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@ -3969,6 +3969,6 @@
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"build/prefab/lib/mac_x86_64_gui/release/libballisticacore_internal.a": "https://files.ballistica.net/cache/ba1/21/3f/116ca7d820d2e9722ac2505471f4",
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"build/prefab/lib/mac_x86_64_server/debug/libballisticacore_internal.a": "https://files.ballistica.net/cache/ba1/86/9f/c6610a0006b255768a74d73ce77b",
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"build/prefab/lib/mac_x86_64_server/release/libballisticacore_internal.a": "https://files.ballistica.net/cache/ba1/a1/6e/c4b8e6499dd2404c010eb25fc55e",
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"build/prefab/lib/windows/Debug_Win32/BallisticaCoreGenericInternal.lib": "https://files.ballistica.net/cache/ba1/f2/05/7ce635c1c407a4182b75b316c36e",
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"build/prefab/lib/windows/Debug_Win32/BallisticaCoreGenericInternal.pdb": "https://files.ballistica.net/cache/ba1/06/63/ee6a0047fdcc7eac67ad99622ecc"
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"build/prefab/lib/windows/Debug_Win32/BallisticaCoreGenericInternal.lib": "https://files.ballistica.net/cache/ba1/33/1b/2f39ff51ed00220a9fec7439679f",
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"build/prefab/lib/windows/Debug_Win32/BallisticaCoreGenericInternal.pdb": "https://files.ballistica.net/cache/ba1/e9/0d/099c69f8ac43c38ca0fa453e720f"
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}
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30
Makefile
30
Makefile
@ -773,7 +773,7 @@ WINDOWS_CONFIGURATION ?= Debug
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WINDOWS_BUILD_DIR ?= build/windows
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foof:
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echo PTH $(shell tools/pcommand wsl_path_to_win --escape --create $(WOUTDIR))
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echo ${WINTDIR}
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# Remove all non-git-managed files in windows subdir.
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windows-clean:
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@ -916,8 +916,18 @@ WIN_MSBUILD_EXE_B = "${_WMSBE_1B}${_WMSBE_2B}"
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WINPRJ = $(WINDOWS_PROJECT)
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WINPLT = $(WINDOWS_PLATFORM)
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WINCFG = $(WINDOWS_CONFIGURATION)
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WOUTDIR = $(WINDOWS_BUILD_DIR)/$(WINCFG)_$(WINPLT)/
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WINTDIR = $(WINDOWS_BUILD_DIR)/obj/BallisticaCore$(WINPRJ)/$(WINCFG)_$(WINPLT)/
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_WOUT1 = $(shell tools/pcommand wsl_path_to_win \
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--escape --create $(WINDOWS_BUILD_DIR))
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_WOUT2 = \\\$$\(Configuration\)_\$$\(Platform\)\\
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WOUTDIR = $(_WOUT1)$(_WOUT2)
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_WINT1 = $(shell tools/pcommand wsl_path_to_win \
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--escape --create $(WINDOWS_BUILD_DIR))
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_WINT2 = \\obj\\\$$\(MSBuildProjectName\)
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_WINT3 = \\\$$\(Configuration\)_\$$\(Platform\)\\
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WINTDIR = $(_WINT1)$(_WINT2)$(_WINT3)
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# WINTDIR = $(WINDOWS_BUILD_DIR)/obj/BallisticaCore$(WINPRJ)/$(WINCFG)_$(WINPLT)/
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# When using CLion, our cmake dir is root. Expose .clang-format there too.
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ballisticacore-cmake/.clang-format: .clang-format
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@ -957,12 +967,11 @@ _windows-wsl-build:
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-target:Build \
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-property:Configuration=${WINCFG} \
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-property:Platform=${WINPLT} \
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-property:IntDir=$(shell tools/pcommand wsl_path_to_win \
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--escape --create $(WINTDIR)) \
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-property:OutDir=$(shell tools/pcommand wsl_path_to_win \
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--escape --create $(WOUTDIR)) \
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${VISUAL_STUDIO_VERSION}
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# -property:IntDir=$(WINTDIR) \
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# -property:OutDir=$(WOUTDIR) \
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_windows-wsl-rebuild:
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${WIN_MSBUILD_EXE_B} \
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${shell tools/pcommand wsl_path_to_win --escape \
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@ -970,11 +979,10 @@ _windows-wsl-rebuild:
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-target:Rebuild \
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-property:Configuration=${WINCFG} \
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-property:Platform=${WINPLT} \
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-property:IntDir=$(shell tools/pcommand wsl_path_to_win \
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--escape --create $(WINTDIR)) \
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-property:OutDir=$(shell tools/pcommand wsl_path_to_win \
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--escape --create $(WOUTDIR)) \
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${VISUAL_STUDIO_VERSION}
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# -property:IntDir=$(WINTDIR) \
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# -property:OutDir=$(WOUTDIR) \
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# Tell make which of these targets don't represent files.
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.PHONY: _cmake-simple-ci-server-build _windows-wsl-build _windows-wsl-rebuild
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@ -69,23 +69,23 @@
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<LinkIncremental>true</LinkIncremental>
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<OutDir>$(ProjectDir)..\build\$(Configuration)_$(Platform)\</OutDir>
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<IntDir>$(ProjectDir)..\build\obj\$(MSBuildProjectName)\$(Platform)_$(Configuration)\</IntDir>
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<OutDir>$(ProjectDir)..\..\build\windows\$(Configuration)_$(Platform)\</OutDir>
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<IntDir>$(ProjectDir)..\..\build\windows\obj\$(MSBuildProjectName)\$(Configuration)_$(Platform)\</IntDir>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<LinkIncremental>true</LinkIncremental>
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<OutDir>$(ProjectDir)..\build\$(Configuration)_$(Platform)\</OutDir>
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<IntDir>$(ProjectDir)..\build\obj\$(MSBuildProjectName)\$(Platform)_$(Configuration)\</IntDir>
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<OutDir>$(ProjectDir)..\..\build\windows\$(Configuration)_$(Platform)\</OutDir>
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<IntDir>$(ProjectDir)..\..\build\windows\obj\$(MSBuildProjectName)\$(Configuration)_$(Platform)\</IntDir>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<LinkIncremental>false</LinkIncremental>
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<OutDir>$(ProjectDir)..\build\$(Configuration)_$(Platform)\</OutDir>
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<IntDir>$(ProjectDir)..\build\obj\$(MSBuildProjectName)\$(Platform)_$(Configuration)\</IntDir>
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<OutDir>$(ProjectDir)..\..\build\windows\$(Configuration)_$(Platform)\</OutDir>
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<IntDir>$(ProjectDir)..\..\build\windows\obj\$(MSBuildProjectName)\$(Configuration)_$(Platform)\</IntDir>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<LinkIncremental>false</LinkIncremental>
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<OutDir>$(ProjectDir)..\build\$(Configuration)_$(Platform)\</OutDir>
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<IntDir>$(ProjectDir)..\build\obj\$(MSBuildProjectName)\$(Platform)_$(Configuration)\</IntDir>
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<OutDir>$(ProjectDir)..\..\build\windows\$(Configuration)_$(Platform)\</OutDir>
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<IntDir>$(ProjectDir)..\..\build\windows\obj\$(MSBuildProjectName)\$(Configuration)_$(Platform)\</IntDir>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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@ -71,23 +71,23 @@
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<LinkIncremental>true</LinkIncremental>
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<OutDir>$(ProjectDir)..\build\$(Configuration)_$(Platform)\</OutDir>
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<IntDir>$(ProjectDir)..\build\obj\$(MSBuildProjectName)\$(Configuration)_$(Platform)\</IntDir>
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<OutDir>$(ProjectDir)..\..\build\windows\$(Configuration)_$(Platform)\</OutDir>
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<IntDir>$(ProjectDir)..\..\build\windows\obj\$(MSBuildProjectName)\$(Configuration)_$(Platform)\</IntDir>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<LinkIncremental>true</LinkIncremental>
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<OutDir>$(ProjectDir)..\build\$(Configuration)_$(Platform)\</OutDir>
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<IntDir>$(ProjectDir)..\build\obj\$(MSBuildProjectName)\$(Configuration)_$(Platform)\</IntDir>
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<OutDir>$(ProjectDir)..\..\build\windows\$(Configuration)_$(Platform)\</OutDir>
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<IntDir>$(ProjectDir)..\..\build\windows\obj\$(MSBuildProjectName)\$(Configuration)_$(Platform)\</IntDir>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<LinkIncremental>false</LinkIncremental>
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<OutDir>$(ProjectDir)..\build\$(Configuration)_$(Platform)\</OutDir>
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<IntDir>$(ProjectDir)..\build\obj\$(MSBuildProjectName)\$(Configuration)_$(Platform)\</IntDir>
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<OutDir>$(ProjectDir)..\..\build\windows\$(Configuration)_$(Platform)\</OutDir>
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<IntDir>$(ProjectDir)..\..\build\windows\obj\$(MSBuildProjectName)\$(Configuration)_$(Platform)\</IntDir>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<LinkIncremental>false</LinkIncremental>
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<OutDir>$(ProjectDir)..\build\$(Configuration)_$(Platform)\</OutDir>
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<IntDir>$(ProjectDir)..\build\obj\$(MSBuildProjectName)\$(Configuration)_$(Platform)\</IntDir>
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<OutDir>$(ProjectDir)..\..\build\windows\$(Configuration)_$(Platform)\</OutDir>
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<IntDir>$(ProjectDir)..\..\build\windows\obj\$(MSBuildProjectName)\$(Configuration)_$(Platform)\</IntDir>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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