minor fixes to windows prefab builds

This commit is contained in:
Eric Froemling 2019-10-17 18:09:39 -07:00
parent d09de736e8
commit 067c164a66

View File

@ -175,8 +175,11 @@ prefab-linux-release-build: assets-cmake \
build/prefab/linux/release/ballisticacore: .efrocachemap
@tools/snippets efrocache_get $@
PREFAB_WINDOWS_PLATFORM = x64
prefab-windows-debug: prefab-windows-debug-build
@echo Build succesful - now run build/prefab/windows/debug/BallisticaCore.exe
@echo Build succesful - now run:\
build/prefab/windows/debug/BallisticaCore.exe
prefab-windows-debug-build: assets-windows \
build/prefab/windows/debug/BallisticaCore.exe
@ -186,7 +189,8 @@ build/prefab/windows/debug/BallisticaCore.exe: .efrocachemap
@tools/snippets efrocache_get $@
prefab-windows-release: prefab-windows-release-build
@echo Build succesful - now run build/prefab/windows/release/BallisticaCore.exe
@echo Build succesful - now run:\
build/prefab/windows/release/BallisticaCore.exe
prefab-windows-release-build: assets-windows \
build/prefab/windows/release/BallisticaCore.exe