From 0656c216478d04d6b914dd2aa58c2fb3a857ff17 Mon Sep 17 00:00:00 2001 From: Goonz <71152012+GoonZ166@users.noreply.github.com> Date: Thu, 4 Aug 2022 21:48:26 -0500 Subject: [PATCH] Weak punch sound (spaz.py) --- assets/src/ba_data/python/bastd/actor/spaz.py | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/assets/src/ba_data/python/bastd/actor/spaz.py b/assets/src/ba_data/python/bastd/actor/spaz.py index 5362c2f3..919e974b 100644 --- a/assets/src/ba_data/python/bastd/actor/spaz.py +++ b/assets/src/ba_data/python/bastd/actor/spaz.py @@ -979,9 +979,11 @@ class Spaz(ba.Actor): position=self.node.position) if damage > 500: sounds = SpazFactory.get().punch_sound_strong - sound = sounds[random.randrange(len(sounds))] + sound = sounds[random.randrange(len(sounds))] + elif damage > 300: + sound = SpazFactory.get().punch_sound else: - sound = SpazFactory.get().punch_sound + sound = SpazFactory.get().punch_sound_weak ba.playsound(sound, 1.0, position=self.node.position) # Throw up some chunks.