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Revamped netcode significantly. We still don't have client-prediction, but things should (hopefully) feel much lower latency now. - Added network debug graphs accessible by hitting F8. - Added private parties functionality (cloud hosted parties with associated codes making it easier to play with friends) @@ -20,6 +20,7 @@ - Better randomization for player free-for-all starting locations - Plugins can now register to be called for pause, resume, and shutdown events in addition to launch - Added ba.app.state holding the overall state of the app (running, paused, etc) +- renamed the efro.dataclasses module to efro.dataclassio and added significant functionality ### 1.5.29 (20246) - Exposed ba method/class initing in public C++ layer. diff --git a/docs/ba_module.md b/docs/ba_module.md index 33899d08..86248abc 100644 --- a/docs/ba_module.md +++ b/docs/ba_module.md @@ -1,5 +1,5 @@ -
This page documents the Python classes and functions in the 'ba' module, which are the ones most relevant to modding in Ballistica. If you come across something you feel should be included here or could be better explained, please let me know. Happy modding!