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https://github.com/RYDE-WORK/ballistica.git
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fix for server join-request flood attack
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@ -4056,26 +4056,26 @@
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"build/assets/windows/Win32/ucrtbased.dll": "2def5335207d41b21b9823f6805997f1",
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"build/assets/windows/Win32/vc_redist.x86.exe": "b08a55e2e77623fe657bea24f223a3ae",
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"build/assets/windows/Win32/vcruntime140d.dll": "865b2af4d1e26a1a8073c89acb06e599",
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"build/prefab/full/linux_arm64_gui/debug/ballisticakit": "b5f5272bf4b390ebfa144474f65d1fdc",
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"build/prefab/full/linux_arm64_gui/release/ballisticakit": "1c4b400a17662dd30ca597772d1ae38d",
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"build/prefab/full/linux_arm64_server/debug/dist/ballisticakit_headless": "2abf39c5efb01fb97559f8818dbd4210",
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"build/prefab/full/linux_arm64_server/release/dist/ballisticakit_headless": "2d446e30ca6d2d9d65c1c2ebed2b7485",
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"build/prefab/full/linux_x86_64_gui/debug/ballisticakit": "9586be74d1f801fdae227ee508ff84ee",
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"build/prefab/full/linux_x86_64_gui/release/ballisticakit": "ce099f4bfbdf1c57f83b23fff97c554e",
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"build/prefab/full/linux_x86_64_server/debug/dist/ballisticakit_headless": "caf89cb6fc0d745490766f2fc4982c99",
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"build/prefab/full/linux_x86_64_server/release/dist/ballisticakit_headless": "fe8bfae5f47af29da1bc6a387b6fa999",
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"build/prefab/full/mac_arm64_gui/debug/ballisticakit": "889737fad009958817a09c1018c56ad3",
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"build/prefab/full/mac_arm64_gui/release/ballisticakit": "4c4d570c468e3f21813860311b3bf8a5",
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"build/prefab/full/mac_arm64_server/debug/dist/ballisticakit_headless": "58735d1e9cf8d9beaf57a9291c4c38d2",
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"build/prefab/full/mac_arm64_server/release/dist/ballisticakit_headless": "d5c3ff47f16d668a1e26c16611890767",
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"build/prefab/full/mac_x86_64_gui/debug/ballisticakit": "93883b7e8933955a733f51abe07dc8ec",
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"build/prefab/full/mac_x86_64_gui/release/ballisticakit": "0ca0076dc51f986ae6fad3b7bf2da507",
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"build/prefab/full/mac_x86_64_server/debug/dist/ballisticakit_headless": "d4e32f23bf4a6bac11d9dc9809fac181",
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"build/prefab/full/mac_x86_64_server/release/dist/ballisticakit_headless": "aad14a5bf8bbb0731cf8886967995118",
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"build/prefab/full/windows_x86_gui/debug/BallisticaKit.exe": "9a99df09f0d09da7e929a8aeb4d39205",
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"build/prefab/full/windows_x86_gui/release/BallisticaKit.exe": "bbbc58ea77b688f3c4b4edb406f7efbc",
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"build/prefab/full/windows_x86_server/debug/dist/BallisticaKitHeadless.exe": "14f284fa6ac9e4fdcb4e0976a73c3969",
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"build/prefab/full/windows_x86_server/release/dist/BallisticaKitHeadless.exe": "926ebddaa448b27b2841104b5139c83a",
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"build/prefab/full/linux_arm64_gui/debug/ballisticakit": "bd21ea70f4aace3ddd6e86d19ca04707",
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"build/prefab/full/linux_arm64_gui/release/ballisticakit": "eb9196d69cb13de5c02f8f205396ac8d",
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"build/prefab/full/linux_arm64_server/debug/dist/ballisticakit_headless": "20e1738da78d266882053a21ad74d2d4",
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"build/prefab/full/linux_arm64_server/release/dist/ballisticakit_headless": "f2a2815bbfcbeff6041ade83999132a6",
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"build/prefab/full/linux_x86_64_gui/debug/ballisticakit": "21c30ed4e87963efa9bbb401903d9bdd",
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"build/prefab/full/linux_x86_64_gui/release/ballisticakit": "ee324f4377ffe3135f0ce6ad62609281",
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"build/prefab/full/linux_x86_64_server/debug/dist/ballisticakit_headless": "76046cdfbb2ee3a2906b230f347c4361",
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"build/prefab/full/linux_x86_64_server/release/dist/ballisticakit_headless": "ef80af070e2fecda641469df8828375a",
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"build/prefab/full/mac_arm64_gui/debug/ballisticakit": "7ff933a5f3a8bac754897df4a3e3d723",
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"build/prefab/full/mac_arm64_gui/release/ballisticakit": "c4d26e212c3c824e25cf5bbf27465f34",
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"build/prefab/full/mac_arm64_server/debug/dist/ballisticakit_headless": "0ab3966d350a39c39a28fa7b93ef1d08",
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"build/prefab/full/mac_arm64_server/release/dist/ballisticakit_headless": "e76707372e761bfd1d3b1d56cb76b91f",
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"build/prefab/full/mac_x86_64_gui/debug/ballisticakit": "f1581f72dbfe22cf7ba5be436e80a5a3",
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"build/prefab/full/mac_x86_64_gui/release/ballisticakit": "b52af8580dcd6cac224d840a043be2a4",
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"build/prefab/full/mac_x86_64_server/debug/dist/ballisticakit_headless": "3fb98c6e7c82b533441c437188bbd1ce",
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"build/prefab/full/mac_x86_64_server/release/dist/ballisticakit_headless": "ba62c05d2486524a2eef989898a4e57f",
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"build/prefab/full/windows_x86_gui/debug/BallisticaKit.exe": "e872cfeade334bf471ce71f536571ff3",
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"build/prefab/full/windows_x86_gui/release/BallisticaKit.exe": "d688622611dde4d4b3ef0e14f87d0931",
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"build/prefab/full/windows_x86_server/debug/dist/BallisticaKitHeadless.exe": "81887892b133fdf6df2249f8b1265e50",
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"build/prefab/full/windows_x86_server/release/dist/BallisticaKitHeadless.exe": "9325a017d3382c6979afd0d597727c46",
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"build/prefab/lib/linux_arm64_gui/debug/libballisticaplus.a": "476e9cf1fb229a023babd799a6e535f1",
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"build/prefab/lib/linux_arm64_gui/release/libballisticaplus.a": "cf2a61fae8e8cd757864202a09e71255",
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"build/prefab/lib/linux_arm64_server/debug/libballisticaplus.a": "476e9cf1fb229a023babd799a6e535f1",
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@ -1,4 +1,4 @@
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### 1.7.28 (build 21524, api 8, 2023-10-27)
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### 1.7.28 (build 21525, api 8, 2023-10-27)
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- Massively cleaned up code related to rendering and window systems (OpenGL,
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SDL, etc). This code had been growing into a nasty tangle for 15 years
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@ -174,6 +174,8 @@
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leave to prevent game exploits. Note this is different than the existing
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system that prevents joining a *party* for 10 seconds; this covers people
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who never leave the party (Thanks EraOSBeta!).
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- Fixes an issue where servers could be crashed by flooding them with join
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requests (Thanks for the heads-up Era!).
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### 1.7.27 (build 21282, api 8, 2023-08-30)
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@ -52,7 +52,7 @@ if TYPE_CHECKING:
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# Build number and version of the ballistica binary we expect to be
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# using.
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TARGET_BALLISTICA_BUILD = 21524
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TARGET_BALLISTICA_BUILD = 21525
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TARGET_BALLISTICA_VERSION = '1.7.28'
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@ -29,8 +29,14 @@ void ClientInputDeviceDelegate::AttachToLocalPlayer(Player* player) {
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}
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// We also need to send an old-style message as a fallback.
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//
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// FIXME: Can remove this once backwards-compat-protocol is > 29.
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{
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//
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// UPDATE: Only send this if player id fits. This could cause problems
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// for older clients in very rare cases, but the only alternative is
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// to not support those clients. I doubt there are many such old
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// clients out there anyway.
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if (player->id() < 256) {
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std::vector<uint8_t> data(3);
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data[0] = BA_MESSAGE_ATTACH_REMOTE_PLAYER;
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data[1] = static_cast_check_fit<uint8_t>(remote_device_id_);
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@ -73,8 +73,8 @@ void SceneV1InputDeviceDelegate::RequestPlayer() {
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return;
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}
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// If we have a local host-session, ask it for a player.. otherwise if we have
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// a client-session, ask it for a player.
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// If we have a local host-session, ask it for a player.. otherwise if we
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// have a client-session, ask it for a player.
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assert(g_base->logic);
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if (auto* hs = dynamic_cast<HostSession*>(appmode->GetForegroundSession())) {
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{
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@ -39,7 +39,7 @@ auto main(int argc, char** argv) -> int {
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namespace ballistica {
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// These are set automatically via script; don't modify them here.
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const int kEngineBuildNumber = 21524;
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const int kEngineBuildNumber = 21525;
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const char* kEngineVersion = "1.7.28";
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const int kEngineApiVersion = 8;
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