mirror of
https://github.com/RYDE-WORK/ballistica.git
synced 2026-01-27 09:23:12 +08:00
Merge pull request #642 from vishal332008/master
A Button for Pausing Replay!
This commit is contained in:
commit
01c1207e13
@ -103,6 +103,7 @@ from _bascenev1 import (
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host_scan_cycle,
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InputDevice,
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is_in_replay,
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is_replay_paused,
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ls_input_devices,
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ls_objects,
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Material,
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@ -112,11 +113,13 @@ from _bascenev1 import (
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newactivity,
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newnode,
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Node,
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pause_replay,
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printnodes,
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protocol_version,
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release_gamepad_input,
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release_keyboard_input,
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reset_random_player_names,
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resume_replay,
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broadcastmessage,
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SessionData,
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SessionPlayer,
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@ -352,6 +355,7 @@ __all__ = [
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'IntSetting',
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'is_in_replay',
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'is_point_in_box',
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'is_replay_paused',
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'JoinActivity',
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'Level',
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'Lobby',
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@ -374,6 +378,7 @@ __all__ = [
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'normalized_color',
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'NotFoundError',
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'OutOfBoundsMessage',
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'pause_replay',
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'PickedUpMessage',
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'PickUpMessage',
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'Player',
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@ -394,6 +399,7 @@ __all__ = [
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'release_gamepad_input',
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'release_keyboard_input',
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'reset_random_player_names',
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'resume_replay',
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'safecolor',
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'screenmessage',
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'SceneV1AppMode',
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@ -463,4 +469,4 @@ if __debug__:
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' should not happen.',
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__name__,
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_mdl,
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)
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)
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@ -70,6 +70,7 @@ class MainMenuWindow(bui.Window):
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self._how_to_play_button: bui.Widget | None = None
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self._credits_button: bui.Widget | None = None
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self._settings_button: bui.Widget | None = None
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self._pause_and_resume_image: bui.Widget | None = None
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self._next_refresh_allow_time = 0.0
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self._store_char_tex = self._get_store_char_tex()
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@ -431,13 +432,15 @@ class MainMenuWindow(bui.Window):
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# media players but this works for now).
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if bs.is_in_replay():
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b_size = 50.0
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b_buffer = 10.0
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b_buffer_1 = 50.0
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b_buffer_2 = 10.0
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t_scale = 0.75
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assert bui.app.classic is not None
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uiscale = bui.app.ui_v1.uiscale
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if uiscale is bui.UIScale.SMALL:
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b_size *= 0.6
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b_buffer *= 1.0
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b_buffer_1 *= 0.8
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b_buffer_2 *= 1.0
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v_offs = -40
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t_scale = 0.5
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elif uiscale is bui.UIScale.MEDIUM:
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@ -467,8 +470,8 @@ class MainMenuWindow(bui.Window):
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btn = bui.buttonwidget(
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parent=self._root_widget,
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position=(
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h - b_size - b_buffer,
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v - b_size - b_buffer + v_offs,
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h - b_size - b_buffer_1,
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v - b_size - b_buffer_2 + v_offs,
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),
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button_type='square',
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size=(b_size, b_size),
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@ -481,8 +484,8 @@ class MainMenuWindow(bui.Window):
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draw_controller=btn,
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text='-',
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position=(
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h - b_size * 0.5 - b_buffer,
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v - b_size * 0.5 - b_buffer + 5 * t_scale + v_offs,
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h - b_size * 0.5 - b_buffer_1,
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v - b_size * 0.5 - b_buffer_2 + 5 * t_scale + v_offs,
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),
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h_align='center',
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v_align='center',
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@ -491,7 +494,10 @@ class MainMenuWindow(bui.Window):
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)
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btn = bui.buttonwidget(
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parent=self._root_widget,
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position=(h + b_buffer, v - b_size - b_buffer + v_offs),
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position=(
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h + b_buffer_1,
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v - b_size - b_buffer_2 + v_offs
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),
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button_type='square',
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size=(b_size, b_size),
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label='',
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@ -503,14 +509,38 @@ class MainMenuWindow(bui.Window):
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draw_controller=btn,
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text='+',
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position=(
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h + b_size * 0.5 + b_buffer,
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v - b_size * 0.5 - b_buffer + 5 * t_scale + v_offs,
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h + b_size * 0.5 + b_buffer_1,
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v - b_size * 0.5 - b_buffer_2 + 5 * t_scale + v_offs,
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),
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h_align='center',
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v_align='center',
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size=(0, 0),
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scale=3.0 * t_scale,
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)
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btn = bui.buttonwidget(
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parent=self._root_widget,
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position=(
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h - b_size * 0.5,
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v - b_size - b_buffer_2 + v_offs
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),
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button_type='square',
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size=(b_size, b_size),
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label='',
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autoselect=True,
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on_activate_call=bui.Call(self._pause_or_resume_replay),
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)
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self._pause_and_resume_image = bui.imagewidget(
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parent=self._root_widget,
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size=(b_size, b_size),
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draw_controller=btn,
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position=(
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h - b_size * 0.47,
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v - b_size - b_buffer_2 + v_offs
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),
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texture=bui.gettexture(
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'pauseIcon' if bs.is_replay_paused() else 'resumeIcon'
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),
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)
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def _refresh_not_in_game(
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self, positions: list[tuple[float, float, float]]
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@ -1034,6 +1064,20 @@ class MainMenuWindow(bui.Window):
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),
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)
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def _pause_or_resume_replay(self) -> None:
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if bs.is_replay_paused():
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bs.resume_replay()
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bui.imagewidget(
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edit=self._pause_and_resume_image,
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texture=bui.gettexture('resumeIcon'),
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)
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else:
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bs.pause_replay()
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bui.imagewidget(
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edit=self._pause_and_resume_image,
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texture=bui.gettexture('pauseIcon'),
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)
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def _quit(self) -> None:
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# pylint: disable=cyclic-import
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from bauiv1lib.confirm import QuitWindow
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@ -1376,4 +1420,4 @@ class MainMenuWindow(bui.Window):
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# If there's callbacks waiting for this window to go away, call them.
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for call in bui.app.ui_v1.main_menu_resume_callbacks:
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call()
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del bui.app.ui_v1.main_menu_resume_callbacks[:]
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del bui.app.ui_v1.main_menu_resume_callbacks[:]
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@ -1500,6 +1500,77 @@ static PyMethodDef PySetReplaySpeedExponentDef = {
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"Set replay speed. Actual displayed speed is pow(2, speed).",
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};
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// -------------------------- is_replay_paused ---------------------------------
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static auto PyIsReplayPaused(PyObject* self, PyObject* args)
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-> PyObject* {
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BA_PYTHON_TRY;
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auto* appmode = SceneV1AppMode::GetActiveOrThrow();
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if (appmode->is_replay_paused()) {
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Py_RETURN_TRUE;
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} else {
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Py_RETURN_FALSE;
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}
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BA_PYTHON_CATCH;
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}
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static PyMethodDef PyIsReplayPausedDef = {
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"is_replay_paused", // name
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PyIsReplayPaused, // method
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METH_VARARGS, // flags
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"is_replay_paused() -> bool\n"
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"\n"
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"(internal)\n"
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"\n"
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"Returns if Replay is paused or not.",
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};
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// ------------------------ pause_replay ---------------------------------------
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static auto PyPauseReplay(PyObject* self, PyObject* args)
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-> PyObject* {
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BA_PYTHON_TRY;
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auto* appmode = SceneV1AppMode::GetActiveOrThrow();
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appmode->PauseReplay();
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Py_RETURN_NONE;
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BA_PYTHON_CATCH;
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}
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static PyMethodDef PyPauseReplayDef = {
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"pause_replay", // name
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PyPauseReplay, // method
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METH_VARARGS, // flags
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"pause_replay() -> None\n"
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"\n"
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"(internal)\n"
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"\n"
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"Pauses replay.",
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};
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// ------------------------ resume_replay --------------------------------------
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static auto PyResumeReplay(PyObject* self, PyObject* args)
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-> PyObject* {
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BA_PYTHON_TRY;
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auto* appmode = SceneV1AppMode::GetActiveOrThrow();
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appmode->ResumeReplay();
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Py_RETURN_NONE;
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BA_PYTHON_CATCH;
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}
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static PyMethodDef PyResumeReplayDef = {
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"resume_replay", // name
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PyResumeReplay, // method
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METH_VARARGS, // flags
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"resume_replay() -> None\n"
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"\n"
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"(internal)\n"
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"\n"
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"Resumes replay.",
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};
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// ----------------------- reset_random_player_names ---------------------------
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static auto PyResetRandomPlayerNames(PyObject* self, PyObject* args,
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@ -1777,6 +1848,9 @@ auto PythonMethodsScene::GetMethods() -> std::vector<PyMethodDef> {
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PyResetRandomPlayerNamesDef,
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PySetReplaySpeedExponentDef,
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PyGetReplaySpeedExponentDef,
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PyIsReplayPausedDef,
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PyPauseReplayDef,
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PyResumeReplayDef,
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PySetDebugSpeedExponentDef,
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PyGetGameRosterDef,
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PyGetForegroundHostActivityDef,
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@ -174,6 +174,11 @@ void ClientSession::Update(int time_advance_millisecs, double time_advance) {
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if (shutting_down_) {
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return;
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}
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if (auto* appmode = SceneV1AppMode::GetActiveOrThrow()) {
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if (appmode->is_replay_paused()) {
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return;
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}
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}
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// Allow replays to modulate speed, etc.
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// Also plug in our more exact time-advance here instead of the old int one.
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@ -36,7 +36,7 @@ ClientSessionReplay::~ClientSessionReplay() {
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// we no longer are responsible for feeding clients to this device..
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appmode->connections()->UnregisterClientController(this);
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appmode->ResumeReplay();
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if (file_) {
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fclose(file_);
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file_ = nullptr;
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@ -1223,6 +1223,14 @@ void SceneV1AppMode::SetReplaySpeedExponent(int val) {
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replay_speed_mult_ = powf(2.0f, static_cast<float>(replay_speed_exponent_));
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}
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void SceneV1AppMode::PauseReplay() {
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replay_paused_ = true;
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}
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void SceneV1AppMode::ResumeReplay() {
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replay_paused_ = false;
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}
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void SceneV1AppMode::SetDebugSpeedExponent(int val) {
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debug_speed_exponent_ = val;
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debug_speed_mult_ = powf(2.0f, static_cast<float>(debug_speed_exponent_));
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@ -96,11 +96,14 @@ class SceneV1AppMode : public base::AppMode {
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auto debug_speed_mult() const -> float { return debug_speed_mult_; }
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auto replay_speed_exponent() const -> int { return replay_speed_exponent_; }
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auto replay_speed_mult() const -> float { return replay_speed_mult_; }
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auto is_replay_paused() const -> bool { return replay_paused_; }
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void OnScreenSizeChange() override;
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auto kick_idle_players() const -> bool { return kick_idle_players_; }
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void LanguageChanged() override;
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void SetDebugSpeedExponent(int val);
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void SetReplaySpeedExponent(int val);
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void PauseReplay();
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void ResumeReplay();
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void set_admin_public_ids(const std::set<std::string>& ids) {
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admin_public_ids_ = ids;
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}
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@ -223,6 +226,7 @@ class SceneV1AppMode : public base::AppMode {
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bool game_roster_dirty_{};
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bool kick_vote_in_progress_{};
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bool kick_voting_enabled_{true};
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bool replay_paused_{false};
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cJSON* game_roster_{};
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millisecs_t last_game_roster_send_time_{};
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