# Released under the MIT License. See LICENSE for details.
#
"""Bits of utility functionality related to co-op levels."""

from __future__ import annotations

import ba


class CoopLevelLockedWindow(ba.Window):
    """Window showing that a level is locked."""

    def __init__(self, name: ba.Lstr, dep_name: ba.Lstr):
        width = 550.0
        height = 250.0
        lock_tex = ba.gettexture('lock')
        uiscale = ba.app.ui.uiscale
        super().__init__(root_widget=ba.containerwidget(
            size=(width, height),
            transition='in_right',
            scale=(1.7 if uiscale is ba.UIScale.SMALL else
                   1.3 if uiscale is ba.UIScale.MEDIUM else 1.0)))
        ba.textwidget(parent=self._root_widget,
                      position=(150 - 20, height * 0.63),
                      size=(0, 0),
                      h_align='left',
                      v_align='center',
                      text=ba.Lstr(resource='levelIsLockedText',
                                   subs=[('${LEVEL}', name)]),
                      maxwidth=400,
                      color=(1, 0.8, 0.3, 1),
                      scale=1.1)
        ba.textwidget(parent=self._root_widget,
                      position=(150 - 20, height * 0.48),
                      size=(0, 0),
                      h_align='left',
                      v_align='center',
                      text=ba.Lstr(resource='levelMustBeCompletedFirstText',
                                   subs=[('${LEVEL}', dep_name)]),
                      maxwidth=400,
                      color=ba.app.ui.infotextcolor,
                      scale=0.8)
        ba.imagewidget(parent=self._root_widget,
                       position=(56 - 20, height * 0.39),
                       size=(80, 80),
                       texture=lock_tex,
                       opacity=1.0)
        btn = ba.buttonwidget(parent=self._root_widget,
                              position=((width - 140) / 2, 30),
                              size=(140, 50),
                              label=ba.Lstr(resource='okText'),
                              on_activate_call=self._ok)
        ba.containerwidget(edit=self._root_widget,
                           selected_child=btn,
                           start_button=btn)
        ba.playsound(ba.getsound('error'))

    def _ok(self) -> None:
        ba.containerwidget(edit=self._root_widget, transition='out_left')
