# Copyright (c) 2011-2020 Eric Froemling
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
# -----------------------------------------------------------------------------
"""Settings UI related to gamepad functionality."""

from __future__ import annotations

from typing import TYPE_CHECKING

import _ba
import ba

if TYPE_CHECKING:
    from typing import Dict, Any


def gamepad_configure_callback(event: Dict[str, Any]) -> None:
    """Respond to a gamepad button press during config selection."""
    from ba.internal import get_remote_app_name
    from bastd.ui.settings import gamepad

    # Ignore all but button-presses.
    if event['type'] not in ['BUTTONDOWN', 'HATMOTION']:
        return
    _ba.release_gamepad_input()
    try:
        ba.containerwidget(edit=ba.app.main_menu_window, transition='out_left')
    except Exception:
        ba.print_exception("Error transitioning out main_menu_window.")
    ba.playsound(ba.getsound('activateBeep'))
    ba.playsound(ba.getsound('swish'))
    inputdevice = event['input_device']
    assert isinstance(inputdevice, ba.InputDevice)
    if inputdevice.allows_configuring:
        ba.app.main_menu_window = (
            gamepad.GamepadSettingsWindow(inputdevice).get_root_widget())
    else:
        width = 700
        height = 200
        button_width = 100
        ba.app.main_menu_window = dlg = (ba.containerwidget(
            scale=1.7 if ba.app.small_ui else 1.4 if ba.app.med_ui else 1.0,
            size=(width, height),
            transition='in_right'))
        device_name = inputdevice.name
        if device_name == 'iDevice':
            msg = ba.Lstr(resource='bsRemoteConfigureInAppText',
                          subs=[('${REMOTE_APP_NAME}', get_remote_app_name())])
        else:
            msg = ba.Lstr(resource='cantConfigureDeviceText',
                          subs=[('${DEVICE}', device_name)])
        ba.textwidget(parent=dlg,
                      position=(0, height - 80),
                      size=(width, 25),
                      text=msg,
                      scale=0.8,
                      h_align="center",
                      v_align="top")

        def _ok() -> None:
            from bastd.ui.settings import controls
            ba.containerwidget(edit=dlg, transition='out_right')
            ba.app.main_menu_window = (controls.ControlsSettingsWindow(
                transition='in_left').get_root_widget())

        ba.buttonwidget(parent=dlg,
                        position=((width - button_width) / 2, 20),
                        size=(button_width, 60),
                        label=ba.Lstr(resource='okText'),
                        on_activate_call=_ok)


class GamepadSelectWindow(ba.Window):
    """Window for selecting a gamepad to configure."""

    def __init__(self) -> None:
        from typing import cast
        width = 480
        height = 170
        spacing = 40
        self._r = 'configGamepadSelectWindow'

        super().__init__(root_widget=ba.containerwidget(
            scale=2.3 if ba.app.small_ui else 1.5 if ba.app.med_ui else 1.0,
            size=(width, height),
            transition='in_right'))

        btn = ba.buttonwidget(parent=self._root_widget,
                              position=(20, height - 60),
                              size=(130, 60),
                              label=ba.Lstr(resource='backText'),
                              button_type='back',
                              scale=0.8,
                              on_activate_call=self._back)
        # Let's not have anything selected by default; its misleading looking
        # for the controller getting configured.
        ba.containerwidget(edit=self._root_widget,
                           cancel_button=btn,
                           selected_child=cast(ba.Widget, 0))
        ba.textwidget(parent=self._root_widget,
                      position=(20, height - 50),
                      size=(width, 25),
                      text=ba.Lstr(resource=self._r + '.titleText'),
                      maxwidth=250,
                      color=ba.app.title_color,
                      h_align="center",
                      v_align="center")

        ba.buttonwidget(edit=btn,
                        button_type='backSmall',
                        size=(60, 60),
                        label=ba.charstr(ba.SpecialChar.BACK))

        v: float = height - 60
        v -= spacing
        ba.textwidget(parent=self._root_widget,
                      position=(15, v),
                      size=(width - 30, 30),
                      scale=0.8,
                      text=ba.Lstr(resource=self._r + '.pressAnyButtonText'),
                      maxwidth=width * 0.95,
                      color=ba.app.infotextcolor,
                      h_align="center",
                      v_align="top")
        v -= spacing * 1.24
        if ba.app.platform == 'android':
            ba.textwidget(parent=self._root_widget,
                          position=(15, v),
                          size=(width - 30, 30),
                          scale=0.46,
                          text=ba.Lstr(resource=self._r + '.androidNoteText'),
                          maxwidth=width * 0.95,
                          color=(0.7, 0.9, 0.7, 0.5),
                          h_align="center",
                          v_align="top")

        _ba.capture_gamepad_input(gamepad_configure_callback)

    def _back(self) -> None:
        from bastd.ui.settings import controls
        _ba.release_gamepad_input()
        ba.containerwidget(edit=self._root_widget, transition='out_right')
        ba.app.main_menu_window = (controls.ControlsSettingsWindow(
            transition='in_left').get_root_widget())
